Esger v.
Texture artist | Substance designer materials & photogrammetry
- Texturing & uv Substance designer, -painter, photoshop. Both realism and stylized - Photogrammetry Full pipeline from capture to game-ready asset - Modeling Blender, box modeling, sub-d modeling. Props, buildings, furniture - Unity Art implementation, shader graph, lighting, art performance optimization. I have a love for combining the technical with the visual. Digital art has been a great outlet for this love and have led to a passion for not just creating art but exploring the underlying technology behind digital art. I for instance love creating my own filters and tools in substance designer. Experimenting, learning and discovering are key ingredients for any project I work on. My expertise lies mostly in creating materials and filters in substance designer. Also I am proficient at photogrammetry capture and processing for game art.
Earnings and projects
Last 6 months ÷ 6
Billed in all: $6,778$6.8k
Across 18 contracts