Skip to content
BackNov 7
Phan Tien D.
Upwork badge

Phan Tien D.

Unity Game Developer (C#) | Mobile Games, Gameplay & Optimization

Unity developer who builds mobile games that retain players and monetize. My recent hybrid-casual puzzle prototypes reached D1 45% / D7 25% retention, and I've shipped client-side features for Attack on Titan: Brave Order (1M+ downloads, 30+ person team). Nearly 5 years of Unity & C# across mobile and PC, from casual MVPs to large live titles. 2,800+ hours delivered on Upwork. WHAT I CAN DO FOR YOU - Fast MVP / prototype: a fully playable build in 2–3 weeks to validate your core loop - Casual & hybrid-casual games: gameplay, UI, economy and onboarding tuned from retention data - Monetization & SDK integration: In-App Purchases (IAP), ad mediation (AppLovin MAX / AdMob / LevelPlay), rewarded, interstitial and banner placements, analytics & attribution SDKs (Firebase, AppsFlyer / Adjust), set up cleanly so revenue goes up without hurting retention - Playable Ads (Unity Luna Playworks, WebGL, JavaScript): lightweight builds that meet ad-network size limits, using asset optimization and script stripping - Mobile performance optimization: memory, graphics, sprite and build-size reduction - Multiplayer & Web3 games: Photon (PUN / Bolt), NFT and Web3 game flow - Clean, scalable code: MVC, UniRx, design patterns, Addressables, URP, DOTween, so your team can extend it easily SELECTED WORK - Marble Flow: Sort Puzzle – built as a 3-week MVP, 10k+ downloads, D1 45% / D7 25% - Attack on Titan: Brave Order – Unity 2D client, client-server and websocket workflow (1M+ downloads in Japan) - Undead Blocks – Unity 3D multiplayer (Photon Bolt), 10,000+ active users, 2,000+ NFT wallets sold - Web3 game De:Lithe Last Memories – token listed on BitGet and Gate IO HOW I WORK I've worked in startups and large studios, remote and onsite, and led a small Agile/Scrum team of four. Expect clear milestones, honest estimates, regular updates, and fast replies. TO GET STARTED Send me your game genre, target platform and deadline (and your current SDK / ad network setup if you have one). I'll reply with a short plan and a realistic estimate.

🇻🇳Ho Chi Minh City, Vietnam$25/hr100% JSS3.10 (1)Since Apr 2022

Earnings and projects

MRR
$0

Last 6 months ÷ 6

World#170,509 / 412k
🇻🇳Country#1,238 / 3,463
Revenue, last 30 days
$0
Total earnings
$14k

Billed in all: $14k

World#170,509 / 412k
🇻🇳Country#1,238 / 3,463
Per project
$3.4k
Projects, last 6 months
0
World#209,850 / 412k
🇻🇳Country#1,978 / 3,463
Projects in all
4

Across 7 contracts

29% fixed71% hourly
World#283,741 / 412k
🇻🇳Country#2,452 / 3,463

Earnings, last 30 days

$14.4kNothing earned since Oct 9Billed in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$14.0k$14.2k$14.4k$14.6kOct 9Oct 24Nov 7

Tracked from Oct 9, 2026.

Skills