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Filip W.

Filip W.

Photorealistic 3D Product & Archviz Artist | Rendering & Animation

I build photorealistic 3D product renders and architectural animations that make your project look finished before it's built, using a physically-based pipeline (Blender/Octane, Houdini) that gets materials and lighting right the first time. If you need CGI that reads as real, not "obviously rendered," you're in the right profile. GOOD FIT IF YOU'RE: ✅ A product or e-commerce brand needing studio-quality renders for listings, ads, or launches, without booking a physical photo shoot ✅ An architecture firm or real estate developer needing visualizations or animations for pitches, planning submissions, or marketing ✅ A jewelry, luxury goods, or material-driven brand needing optically accurate CGI; glass, metal, gemstones, fabric, liquids ✅ A company needing a technical or explainer animation that actually shows how something works; mechanisms, assembly, internal processes ✅ A studio that needs hard-surface 3D assets or procedural simulation work; fluids, destruction, growth, built to spec THE PROBLEM I USUALLY GET HIRED TO FIX: ❌ Renders that look "almost real" but land in the uncanny valley; flat lighting, materials that don't hold up ❌ A previous freelancer who missed the deadline or went quiet mid-project ❌ Needing someone who understands the technical/physical side, not just "make it pretty" ❌ Re-explaining the same brief three times because the artist doesn't grasp the process or industry ❌ Paying for physical prototypes, samples, or location shoots that 3D could replace for less WHAT CHANGES WHEN WE WORK TOGETHER: ⭐ Materials and lighting built on a physically-based pipeline, so the render holds up under close scrutiny, not just at thumbnail size ⭐ One person handling both the artistic and technical side, no handoff friction between "the animator" and "the tech person" ⭐ Clear milestones and check-ins, so you're never chasing an update ⭐ Deliverables sized and formatted for where they're actually going — web, print, pitch deck, ad platform specs ⭐ Comfortable taking on technical, procedural, or scientific briefs that generalist 3D artists turn down NOT A GOOD FIT IF YOU'RE LOOKING FOR: ❌ The lowest bid with a 24-hour turnaround and no room for revisions ❌ A project with no reference material or clear direction, expecting the artist to guess ❌ An open-ended "unlimited revisions" scope with no fixed brief ABOUT ME: Ireland-based 3D artist and educator running FW3D on YouTube, a studio spanning product CGI, architectural visualization, and technical animation. Currently finishing a degree in Creative Design while working across direct client projects and 3D marketplace asset sales, on a pipeline built around Blender/Octane, Houdini, and Substance Painter.

🇮🇪Castlebar, Ireland$50/hr100% JSS4.72 (3)Since May 2022

Earnings and projects

MRR
$49

Last 6 months ÷ 6

World#151,304 / 412k
🇮🇪Country#278 / 844
Revenue, last 30 days
$0

Last 6 months: $297

Total earnings
$1.8k

Billed in all: $1.8k

World#344,296 / 412k
🇮🇪Country#691 / 844
Per project
$119

$99 in the last 6 months

World#295,706 / 412k
🇮🇪Country#604 / 844
Projects, last 6 months
3
100% fixed0% hourly
World#66,481 / 412k
🇮🇪Country#110 / 844
Projects in all
15

Across 22 contracts

91% fixed9% hourly
World#161,378 / 412k
🇮🇪Country#278 / 844

Earnings, last 30 days

$1.8kNothing earned in the last 30 daysBilled in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$1,760$1,780$1,800$1,820Oct 9Oct 24Nov 8

Skill rankings: Top 33% in Houdini

Ranked by MRR among everyone on Upwork with the skill.

  1. #16OTOY OctaneRender38 freelancers · 🇮🇪 #1Top 42%
  2. #88Houdini266 freelancers · 🇮🇪 #1Top 33%
  3. #3163D Art897 freelancers · 🇮🇪 #1Top 35%
  4. #354Substance Painter1,007 freelancers · 🇮🇪 #1Top 35%
  5. #3803D Texturing1,001 freelancers · 🇮🇪 #1Top 38%
  6. #3983D Game Art1,115 freelancers · 🇮🇪 #2Top 36%
  7. #5253D Architectural Visualization995 freelancers · 🇮🇪 #2Top 53%
  8. #668Visual Effects1,774 freelancers · 🇮🇪 #1Top 38%