Tobias B.
Motion capture expert, Unity/Unreal developer, Metahumans
Motion capture (mocap) expert in Vicon, Optitrack, Xsens, Perception Neuron, Rokoko. Facial capture: ARKit, Faceware, Facegood Avatary. Production pipelines: Motion Builder, Maya/Blender, Unreal Engine and Unity. 12 years experience in game development, UX design for 2D, 3D, VR and AR. Hi and thanks for visiting my profile. The above keywords are my essential skills. I run a AAA state of the art motion and performance capture volume in Switzerland called Quantum Stage FX. I’m available for big and small mocap productions as well as simply dealing with mocap data in post if you already have the data. I’ve also a ton of experience in game design and development for desktop, VR and AR. You can visit my personal portfolio for more infos as well. Just google my name. Thanks again and looking forward to creating amazing things together.
Earnings and projects
An estimate from an earlier read
Billed in all: $1,318$1.3k
Across 8 contracts
Earnings, last 30 days
No data since Nov 5, 2026.