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Tobias B.

Tobias B.

Motion capture expert, Unity/Unreal developer, Metahumans

Motion capture (mocap) expert in Vicon, Optitrack, Xsens, Perception Neuron, Rokoko. Facial capture: ARKit, Faceware, Facegood Avatary. Production pipelines: Motion Builder, Maya/Blender, Unreal Engine and Unity. 12 years experience in game development, UX design for 2D, 3D, VR and AR. Hi and thanks for visiting my profile. The above keywords are my essential skills. I run a AAA state of the art motion and performance capture volume in Switzerland called Quantum Stage FX. I’m available for big and small mocap productions as well as simply dealing with mocap data in post if you already have the data. I’ve also a ton of experience in game design and development for desktop, VR and AR. You can visit my personal portfolio for more infos as well. Just google my name. Thanks again and looking forward to creating amazing things together.

🇨🇭Winterthur, Switzerland$60/hr100% JSS4.60 (1)Since May 2022
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Earnings and projects

MRR (estimate)
≈$0

An estimate from an earlier read

World#371,496 / 412k
🇨🇭Country#517 / 573
Revenue, last 30 days
$0
Total earnings
$1.3k

Billed in all: $1.3k

World#371,496 / 412k
🇨🇭Country#517 / 573
Per project
$260
Projects, last 6 months
0
World#209,850 / 412k
🇨🇭Country#244 / 573
Projects in all
5

Across 8 contracts

88% fixed12% hourly
World#266,042 / 412k
🇨🇭Country#315 / 573

Earnings, last 30 days

$1.3kNothing earned in the last 30 daysBilled in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$1,280$1,300$1,320$1,340Oct 9Oct 24Nov 8

No data since Nov 5, 2026.

Skills