Vladislav P.
3D Artist - Unity Artist - 3D Generalist
Hi! I’m Vlad — a 3D artist with 4+ years of experience in game development. I work across the full pipeline of asset and environment creation: modeling, UVs, PBR texturing, baking, lighting, and scene setup in Unity. For me, it’s not just about creating a model, but bringing the scene to a final, cohesive state that reads well and performs properly in real-time. I have solid experience working with characters, including rigging, skinning, and both body and facial animation. I create animations both in Blender and using iClone and Character Creator 5, which allows me to choose the right approach depending on the task — from quick setup to more refined, manual work. I’ve worked on PC|VR and Mobile projects, so I understand real-time constraints, optimization (LODs, textures, performance), and production workflows. I’m comfortable working both from scratch and with existing assets — refining them, maintaining visual consistency, and building clean scene structures. I can also suggest visual solutions, not just execute tasks. Tools: Blender, Unity, Substance Painter, Marmoset, SpeedTree, iClone, Character Creator 5
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $9.7k
Billed in all: $43,421$43k
$1.4k in the last 6 months
Across 35 contracts
Earnings, last 30 days
Skill rankings: Top 4% in Substance Painter
Ranked by MRR among everyone on Upwork with the skill.
- #7AR & VR Applications88 freelancers · 🇰🇿 #1Top 8%🇰🇿#1 of 3
- #403D Art897 freelancers · 🇰🇿 #1Top 4%🇰🇿#1 of 6
- #43Substance Painter1,007 freelancers · 🇰🇿 #2Top 4%🇰🇿#2 of 12
- #493D Rigging887 freelancers · 🇰🇿 #2Top 6%🇰🇿#2 of 8
- #623D Texturing1,001 freelancers · 🇰🇿 #2Top 6%🇰🇿#2 of 10
- #643D Game Art1,115 freelancers · 🇰🇿 #3Top 6%🇰🇿#3 of 13
- #202Blender3,915 freelancers · 🇰🇿 #4Top 5%🇰🇿#4 of 36
- #207Unity2,992 freelancers · 🇰🇿 #4Top 7%🇰🇿#4 of 18