Vladislav P.
3D Artist - Unity Artist - 3D Generalist
Hi! Iβm Vlad β a 3D artist with 4+ years of experience in game development. I work across the full pipeline of asset and environment creation: modeling, UVs, PBR texturing, baking, lighting, and scene setup in Unity. For me, itβs not just about creating a model, but bringing the scene to a final, cohesive state that reads well and performs properly in real-time. I have solid experience working with characters, including rigging, skinning, and both body and facial animation. I create animations both in Blender and using iClone and Character Creator 5, which allows me to choose the right approach depending on the task β from quick setup to more refined, manual work. Iβve worked on PC|VR and Mobile projects, so I understand real-time constraints, optimization (LODs, textures, performance), and production workflows. Iβm comfortable working both from scratch and with existing assets β refining them, maintaining visual consistency, and building clean scene structures. I can also suggest visual solutions, not just execute tasks. Tools: Blender, Unity, Substance Painter, Marmoset, SpeedTree, iClone, Character Creator 5