Pushkar T.
Unity Game Developer | Unreal | Multiplayer, AR/VR Specialist
🎮 Unity & Unreal Game Developer | Multiplayer Systems | Scalable Game Architecture | C# I help studios build high-performance, multiplayer-ready games with stable, scalable, and production-ready architectures. With 100+ projects delivered, I specialize in multiplayer systems, core gameplay mechanics, and optimized game performance across mobile, PC, and cross-platform games 🕹 Game Systems & Multiplayer Expertise 🎯 Design and implementation of real-time and turn-based multiplayer systems using Photon, Mirror, and Netcode 🎯 Modular and scalable architecture for long-term game growth 🎯 Multiplayer logic including matchmaking, synchronization, and live updates ⚡ Game Performance & Optimization 🚀 Mobile game optimization for FPS stability, memory management, and smooth gameplay 🚀 2D and 3D game performance tuning and profiling 🚀 Live updates, bug fixes, and gameplay feature expansion 🛡 Gameplay Development & Architecture 🕹 Core gameplay system development from scratch for mobile, PC, and cross-platform 🕹 Clean, maintainable, and modular Unity project structure 🕹 DOTS and ECS for performance-critical game logic 🕹 AR and VR integration using Unity XR for immersive experiences 🛠 Tools & Technologies 🎮 Unity (2D/3D) and Unreal Engine 💻 C# and scripting for gameplay and systems 🌐 Multiplayer: Photon, Mirror, Netcode 📱 Platforms: iOS, Android, PC, cross-platform ⚙️ DOTS, ECS, Unity XR (AR/VR) 💡 My Development Approach 🎮 Write clean, maintainable, and scalable code 🚀 Focus on performance and low-latency gameplay 🏗 Build systems designed for multiplayer and live game expansion 💬 Fast and transparent communication with clients I don’t just make games work I create systems that last and scale 🏆 Achievements & Impact 🎯 Delivered 100+ game projects from prototypes to full production ⚡ Extensive experience in multiplayer and real-time systems 🕹 Long-term collaborations with 200–700+ hours per project and consistent 5⭐ client feedback 🌟 Recognized for building scalable, high-performance game systems 🤝 How I Can Help You If you are building a multiplayer, performance-critical, or scalable game I can help you turn your idea into a smooth, engaging, and technically solid experience. I provide full backend and gameplay systems support, optimization, and live game maintenance
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $2.3k
Billed in all: $65,768$66k
$2.3k in the last 6 months
Across 11 contracts
Earnings, last 30 days
Skill rankings: Top 14% in Cocos2d
Ranked by MRR among everyone on Upwork with the skill.
- #15Cocos2d107 freelancers · 🇮🇳 #8Top 14%🇮🇳#8 of 37
- #19AR & VR Applications88 freelancers · 🇮🇳 #4Top 22%🇮🇳#4 of 12
- #73Level Design338 freelancers · 🇮🇳 #8Top 22%🇮🇳#8 of 29
- #78Game Mechanics286 freelancers · 🇮🇳 #7Top 27%🇮🇳#7 of 31
- #84Photon Unity Networking334 freelancers · 🇮🇳 #16Top 25%🇮🇳#16 of 73
- #88Multiplayer293 freelancers · 🇮🇳 #12Top 30%🇮🇳#12 of 41
- #144Mobile Game Development568 freelancers · 🇮🇳 #33Top 25%🇮🇳#33 of 113
- #394Unreal Engine2,130 freelancers · 🇮🇳 #36Top 18%🇮🇳#36 of 189