Adewoye H.
Unreal & Unity Gameplay Developer | AI NPCs & Multiplayer Systems
Need AI enemies, multiplayer, or gameplay systems that actually work in a real build? I deliver tested, documented systems in Unreal Engine and Unity. 92 projects completed on Upwork (90+ fixed-price) and $10K+ earned. What I can build for you: - AI NPCs and enemies: Behavior Trees, state machines, perception, and LLM-powered characters where they add real value - Multiplayer: replication, synchronization and dedicated server setups in Unreal and Unity - Core gameplay systems: combat, inventory, progression and quest systems in C++/Blueprints and C# - Bug-fix sprints for existing Unreal and Unity projects - Roblox scripting and system architecture How I work: I start from your spec, prototype or repo, agree on milestones, and deliver a testable build at each stage. I document the code so your team can extend it. I also handle game production (scoping, milestones and team coordination) so projects ship on time. Best fit: indie studios and small teams that need specific systems built or fixed, not just assets handed over. Send me your brief, build or repo and I'll reply with a plan and timeline.
Earnings and projects
An estimate from an earlier read
Last 6 months: $537
Billed in all: $10,528$11k
$89 in the last 6 months
Across 8 contracts
Across 92 contracts
Earnings, last 30 days
No data since Nov 2, 2026.
Skill rankings: Top 25% in C#
Ranked by MRR among everyone on Upwork with the skill.
- #47Game Level102 freelancers · 🇳🇬 #2Top 46%🇳🇬#2 of 4
- #57Roblox Studio113 freelancers · 🇳🇬 #5Top 50%🇳🇬#5 of 9
- #763Design232 freelancers · 🇳🇬 #3Top 33%🇳🇬#3 of 6
- #112Game Development Bug Fix269 freelancers · 🇳🇬 #5Top 42%🇳🇬#5 of 7
- #137Multiplayer293 freelancers · 🇳🇬 #5Top 47%🇳🇬#5 of 8
- #216Mobile Game Development568 freelancers · 🇳🇬 #6Top 38%🇳🇬#6 of 11
- #232Game Asset606 freelancers · 🇳🇬 #17Top 38%🇳🇬#17 of 29
- #237Video Game682 freelancers · 🇳🇬 #4Top 35%🇳🇬#4 of 12