Zulnoorain M.
Unreal Engine Artist, Metahuman, ML Deformer & Chaos Physics
I am a Top Rated Unreal Engine Technical Artist specializing in the complex layer of "secondary motion" that brings digital characters to life. While many generalists can make a character look good in a T-Pose, I make them look cinematic in motion. I bridge the gap between creative art (Blender/Maya) and engine performance (UE5), solving the technical bottlenecks that break game immersion. My Core Specialization: - Character Tech Art - ML Deformer Pipelines - Chaos Cloth Simulation - Metahuman Customization Broader Capabilities Beyond characters, I offer full-cycle technical support for your game: - Environment Architecture: Building massive worlds using Nanite and Procedural Foliage, optimized with strict LOD hierarchies for stable frame rates. - Cinematic Animation: From mocap cleanup to final Sequencer rendering for trailers and cutscenes. - Hybrid Workflow: I solve compatibility issues between Blender, Maya, and Unreal, acting as the "Universal Translator" for your asset pipeline. Why Hire Me? - 100% Job Success: I don't just deliver files; I deliver working systems. - Technical & Creative: I write the logic and refine the art. - Agency Scalability: As a Lead Technical Artist, I bring the expertise of a specialized studio to your individual contract. Whether you need a single complex bug fixed or a full character pipeline built from scratch, I am ready to help you hit your launch deadline. Let’s discuss your project scope.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $574
Billed in all: $20,567$21k
$287 in the last 6 months
Across 62 contracts
Earnings, last 30 days
Skill rankings: Top 29% in Character Design
Ranked by MRR among everyone on Upwork with the skill.
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