Aaron M.
Senior Game Developer | Godot | Unity | C# | Full-Stack Tech Lead
Senior game developer & technical lead (20+ years) with $100K+ in Upwork projects and a perfect 5-star rating. I help teams ship and scale commercial games across platforms. I specialize in multiplayer, backend services, and AI-driven content. Availability: 20–40+ hrs/week for long-term projects Best for: long-term builds, cross-platform releases, and projects that need a lead who can design, execute, and mentor. What I deliver • Technical leadership: architecture, mentoring, code reviews, best practices • End-to-end game development: concept → production → launch • Multiplayer architecture + scalable online systems • Full-stack game development (client + backend + databases + cloud) • AI integration for dynamic content and adaptive gameplay Client feedback • “Excellent technical lead… implemented best practices that kept the project moving as complexity increased.” (Godot AI Game, $33K+, 2024) • “High-trust thought partner + execution-focused developer. Rare combo. 10/10.” (Godot Roguelike MVP, $31K+, 2025) • “Exceeded expectations and went above and beyond.” (Lord of Sherwood, 2023) Technical Stack • Engines: Godot (Expert), Unity (2D/3D) • Languages: C#, Python, GDScript • Backend: REST APIs, ASP-NET Core, MongoDB, cloud services • Tooling: Git/GitHub/GitHub Actions, CI/CD, automated testing (unit/integration) • Process: JIRA / Notion / Trello (Agile-friendly) Typical start: a short paid kickoff so we can align on scope, architecture, and risks. I typically focus on one major project at a time to keep quality high and communication tight. If you need a complete game built from scratch or expert help stabilizing and scaling an existing project, send an invite and tell me what you’re building.