Sohan D.
Unreal Engine VFX Artist | Niagara Particle Systems | Game-Ready VFX
Your players shouldn't just see abilities, explosions, and impacts. They should feel them. That's what real-time VFX in Unreal Engine does when it's built right. I'm Sohan, a specialist real-time VFX artist working exclusively in UE5. I build game-ready effects from the ground up . Niagara particle systems, custom master materials, hand painted textures, simulation flipbooks and much more! All optimized for performance and built to integrate cleanly into your project. What I deliver: 🔸Niagara systems - modular, scalable, fully parameterized for Blueprint control 🔸Custom master materials with exposed parameters for fast iteration 🔸Hand-painted and procedural VFX textures up to 8K 🔸Fire, Smoke, and Explosion flipbooks 🔸Performance-optimized shaders 🔸Performance-optimized shaders 🔸Clean folder structure - migration-ready Types of effects I specialize in: 💠Combat FX (slashes, impacts, projectiles, AOE abilities) | Magic & Spell Systems | Fire, Smoke & Explosions | Environmental & Ambient VFX | UI/HUD Effects | Character Abilities & Hit Reactions and more! Software I work in: 🔹Unreal Engine 5 🔹Houdini 🔹EmberGen 🔹Maya 🔹Cinema 4D 🔹Substance Painter and Designer 🔹Photoshop 🔹Krita 🔹Marvelous Designer Why me: ⭐ 100% Job Success across all completed contracts. I respond within hours and provide preview videos at each milestone so you always know where your project stands. If you want effects that feel as good as they look and has that "OOMPH" feeling. let's talk!
Earnings and projects
Last 6 months ÷ 6
Billed in all: $2,750$2.8k
Across 16 contracts