Muhammad A.
3D modeler
I’m a specialized 3D artist with hands-on experience in game environments and level design, now focused on delivering high-quality props and environment assets for games, real-time applications, and visualization. I’ve worked with multiple teams and studios, giving me a strong understanding of production pipelines, optimization, and clean asset delivery. What I Offer: Game-ready 3D Props & Environment Design Clean and efficient UV Mapping Professional Retopology (low-poly optimization) Asset optimization for Unity / Unreal Engine High-quality topology for animation & real-time use Why Clients Work With Me: I understand game engine limitations & performance I deliver clean topology and optimized assets I focus on production-ready results, not just visuals Clear communication and reliable turnaround If you’re looking for a 3D artist who understands both art and technical constraints, I can help you build assets that actually work in production.
Earnings and projects
Last 6 months ÷ 6
Billed in all: $1,683$1.7k
Across 13 contracts