Muhammad A.
3D Technical Artist | Modeling, Rigging & Product Rendering
Iām a professional 3D Artist & Technical Artist specializing in 3D Modeling, Photorealistic Product Rendering, Game-Ready Assets, and 3D Visualization. I help businesses, game studios, and product brands turn ideas, CAD files, sketches, and references into high-quality, production-ready 3D assets and photorealistic visuals. **CORE SERVICES** ⢠3D Modeling: Hard Surface, Organic, Low/Mid/High Poly, CAD-Based Modeling ⢠Product Visualization: Photorealistic Product Rendering, Studio Lighting, Materials & Texturing ⢠Game Assets: Optimized Low-Poly Assets, Retopology, UV Mapping, PBR Texturing, Unity/Unreal Integration ⢠Technical Art: Asset Optimization, Clean Topology, UVs, Baking & Performance Optimization ⢠3D Printing: STL Cleanup, Mesh Repair, Retopology & Print-Ready Models ⢠Animation: Product Animation, Object Animation & Character Animation ⢠Photogrammetry: 3D Scan Cleanup, Retopology & Optimization **SOFTWARE** ⢠3D: Blender, Maya, 3ds Max, Fusion 360, SolidWorks, Cinema 4D ⢠Game Engines: Unity, Unreal Engine ⢠Texturing: Substance Painter ⢠Rendering: Cycles, Redshift & PBR Workflows ⢠Post-Production: After Effects, Adobe Premiere **WHY WORK WITH ME?** ⢠High-Quality 3D: Clean modeling, realistic materials, lighting and presentation. ⢠Technical Expertise: Optimized topology, UVs, textures and game-ready assets. ⢠Versatile Workflow: From CAD and 3D scans to final renders or real-time assets. ⢠Reliable Communication: Clear updates, attention to detail and professional delivery. Whether you need a photorealistic product render, detailed 3D model, optimized game asset, 3D-printable model, or complete 3D visualization, I can take your project from concept to final delivery.