Muhammad N.
3D Game Artist | UI Designer | Characters, Props, Environments | Unity
I help studios, indie teams, and founders turn game ideas into polished, production-ready visuals. I specialize in character design, 3D environments, game assets and props, and game UI design for Unity and Unreal Engine projects. My focus is on building games that look cohesive, read clearly, and feel great to play. I can support your project from concept art and style direction through modeling, texturing, optimization, and in-engine implementation. I work best on: Stylized and realistic character design 3D environments and level art Game-ready assets and props Game UI/UX design, HUDs, menus, and icons Mobile, PC, and VR game art Asset optimization for real-time performance My background in 3D production and computer science means I speak the language of both artists and developers. I build assets that are clean, optimized, and ready to drop into your engine, so nothing breaks down the pipeline. If you need a game artist who can shape your characters, build your world, and deliver assets that are ready to ship, let’s talk.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $51
Billed in all: $2,370$2.4k
$17 in the last 6 months
Across 4 contracts
Across 12 contracts
Earnings, last 30 days
Skill rankings: Top 37% in Unity
Ranked by MRR among everyone on Upwork with the skill.
- #24Gameplay Footage36 freelancers · 🇵🇰 #3Top 67%🇵🇰#3 of 5
- #57Game Prop115 freelancers · 🇵🇰 #13Top 50%🇵🇰#13 of 26
- #102Game Design Document260 freelancers · 🇵🇰 #29Top 39%🇵🇰#29 of 60
- #127Game Background & Environment233 freelancers · 🇵🇰 #28Top 55%🇵🇰#28 of 52
- #150Level Design338 freelancers · 🇵🇰 #34Top 44%🇵🇰#34 of 58
- #153PC Game296 freelancers · 🇵🇰 #54Top 52%🇵🇰#54 of 87
- #159Game Mechanics286 freelancers · 🇵🇰 #66Top 56%🇵🇰#66 of 103
- #179Prototype410 freelancers · 🇵🇰 #26Top 44%🇵🇰#26 of 52