Aram Daniel M.
Technical 3D Artist | Game Art & Engine Integration
I am a Technical 3D Artist and Creative Director dedicated to bridging the gap between artistic vision and technical execution. With a background in Creative Direction and a Certificate in Game Art, I specialize in creating high-performance, game-ready assets for real-time engines and VR Experiences. My technical workflow focuses on: Engine Integration & Optimization: Leveraging Procedural Shader creation and strict Game Readiness standards to ensure assets perform well in real-time environments. Technical Art & Modeling: Executing Stylized 3D Modeling alongside Character and prop rigging to support full-pipeline projects. Visual Polish: delivering advanced Lighting and post processing to achieve high-fidelity composites. I collaborate with multidisciplinary teams to translate complex technical requirements into polished, efficient digital experiences. Core Skills: Technical Art, Game Readiness, Procedural Shaders, 3D Modeling, Lighting, VR Development, Creative Direction.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $2k
Billed in all: $6,092$6.1k
$327 in the last 6 months
Across 7 contracts
Across 19 contracts
Earnings, last 30 days
Read once a week before Oct 26, 2026, daily since. Dotted: longer than usual between two readings. Hatched: over two weeks without one.
Skill rankings: Top 17% in Computer Animation
Ranked by MRR among everyone on Upwork with the skill.
- #22Computer Animation127 freelancers · 🇲🇽 #1Top 17%🇲🇽#1 of 3
- #142Game Asset606 freelancers · 🇲🇽 #1Top 23%🇲🇽#1 of 5
- #1803D Rigging887 freelancers · 🇲🇽 #4Top 20%🇲🇽#4 of 13
- #2083D Game Art1,115 freelancers · 🇲🇽 #1Top 19%🇲🇽#1 of 12
- #267Game Art1,217 freelancers · 🇲🇽 #4Top 22%🇲🇽#4 of 14
- #316Character Animation1,518 freelancers · 🇲🇽 #3Top 21%🇲🇽#3 of 9
- #346Modeling1,281 freelancers · 🇲🇽 #16Top 27%🇲🇽#16 of 33
- #372Visual Effects1,774 freelancers · 🇲🇽 #7Top 21%🇲🇽#7 of 23