Ljubisav B.
Unity game developer
Expert Unity Game Developer | 10 Years Experience | PC & Mobile Published 2 of my own Co-op steam games: Trials of wilderness (Open World Survival), The Final Hold (Shooter). Alongside many other games developed for clients across various platforms. I created complex multiplayer games featuring rich content with a lot of game systems. So I can create every type of game from idea to published game. Experienced working solo or in teams, with high availability for communication both during and outside of working hours. First game prototype will be created as early as possible. Game systems will be optimized, scalable, adjustable, with organized assets and scripts. Making it easy to swap models, art styles and other things if needed. I created games with Matchmaking and dedicated servers, AntiCheat, Ads, third party services integration (like Playfab)... Feel free to reach out to discuss your project. Trials of wilderness not successful because it was my first game, released early in my Career (2018), with bad graphics... But after a lot of updates, there is various enemies and creatures with different mechanics, Base building, Inventory and Crafting, Taming and feeding animals, Smart AI movement, Dungeons with traps and ghosts, Shop, Raiding and much more, and all that is working multiplayer. I've modified and updated all these systems over the years so I know how to make the best version. Mirror and unity NetCode network systems are server authoritative, it's easier to prevent cheating than in pear to peer system. Mirror contains a lot of different transports: Unity relay /Steam /Epic games... transports can be used, depending on which platform the game is on. If you want to publish a game on steam, you will be able to use the steam servers which are free. But I worked with other network system too.
Earnings and projects
Last 6 months ÷ 6
Billed in all: $26,508$27k
Across 8 contracts