Ivan A.
3D Artist | Stylized & Hard-Surface Assets for Games
Dedicated 3D Game Artist specializing in hard-surface and stylized assets for real-time games. I handle the full asset pipeline — from high-poly sculpting to game-ready low-poly models with clean UVs, PBR texturing, and optimized exports for Unreal and Unity. 🔹 What I can do for you: • Game-ready props & environment assets • Low-poly → High-poly workflow • PBR & stylized texturing • Trim sheets, tileables, palette-based textures • Baking & optimization for PC, mobile & VR • Marmoset renders & engine-ready exports ⚡ AI-Enhanced Workflow (faster & more flexible): I integrate AI tools into my pipeline to speed up concept exploration and iteration: • AI-assisted concept generation (Nano Banana, Leonardo AI) • AI-based 3D base mesh generation (3D Hunyuan by Tencent) This allows me to propose visual directions faster, iterate quickly, and reduce production time — without sacrificing quality. 🛠 Tools: Maya, ZBrush, Substance Painter, Marmoset Toolbag, Unreal, Unity, AI-assisted pipelines I’m currently offering a reduced hourly rate as I build my Upwork profile — this is a great chance to get high-quality assets for an affordable price. Let’s bring your game world to life 🚀
Earnings and projects
Last 6 months ÷ 5.7 months active (since May 2026)
Last 6 months: $1.3k
$331 in the last 6 months
Earnings, last 30 days
Tracked from Oct 11, 2026.
Skill rankings: Top 17% in Game Prop
Ranked by MRR among everyone on Upwork with the skill.
- #10High Poly34 freelancers · 🇻🇳 #1Top 29%🇻🇳#1 of 1
- #19Game Prop115 freelancers · 🇻🇳 #2Top 17%🇻🇳#2 of 6
- #25Texture Mapping127 freelancers · 🇻🇳 #3Top 20%🇻🇳#3 of 3
- #40Low Poly138 freelancers · 🇻🇳 #1Top 29%🇻🇳#1 of 2
- #77UV Mapping329 freelancers · 🇻🇳 #2Top 23%🇻🇳#2 of 3
- #168Game Asset606 freelancers · 🇻🇳 #9Top 28%🇻🇳#9 of 18
- #1783D Sculpting743 freelancers · 🇻🇳 #3Top 24%🇻🇳#3 of 12
- #207Mobile Game715 freelancers · 🇻🇳 #9Top 29%🇻🇳#9 of 19