Karan V.
Unreal Engine Environment Artist | Hard Surface & Game Assets
I am a 3D hard-surface artist specializing in game-ready assets for Unreal Engine and other real-time applications. I focus on clean topology, proper UV unwrapping, optimized geometry, and correct shading to meet production standards. What I offer: 1) Hard-surface modeling (weapons, props, mechanical assets) 2) Modular environment assets (walls, buildings, interiors, reusable game kits) 3) Game optimization (efficient topology, LOD-ready assets) 4) Clean UV unwrapping & PBR texturing 4) Rigging & basic animations (moving parts, weapon actions) 5) Unreal Engine–ready assets (correct scale, normals, tangents) I deliver production-ready assets for games, marketplaces, and client projects, with clear communication and refinements based on feedback.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $560
Billed in all: $4,474$4.5k
$560 in the last 6 months
Across 7 contracts
Earnings, last 30 days
Skill rankings: Top 28% in Game Design
Ranked by MRR among everyone on Upwork with the skill.
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