Ankur G.
Unity Game Developer | Multiplayer, Real-Time Systems, AR/VR, Unity 2D
I build stable, scalable, and production-ready multiplayer Unity games that perform smoothly in real-world conditions not just in testing. From gameplay systems to networking (Photon, Nakama), I focus on clean architecture, reliable sync, and optimized performance to ensure your game scales with users. Backed by ChicMic Studios (2000+ projects delivered), I’ve worked on long-term Unity projects (2400+ hours), including multiplayer systems, live deployments, and cross-platform builds. 💡 What I Specialize In ✔ Multiplayer systems (Photon, Nakama, real-time sync) ✔ Scalable game architecture ✔ Gameplay systems (physics, animations, progression) ✔ Performance optimization (FPS, memory, profiling) ✔ Cross-platform development (iOS, Android, Web, PC) ✔ AR/VR applications (Unity) ⚙️ What I Can Build - Multiplayer & real-time games - Casual, mid-core, competitive games - Prototypes → full production builds - Live game systems (updates, scaling) - AR/VR simulations - Optimization & bug fixing 🚀 My Approach: I build games that work reliably under real player load: ✔ Smooth multiplayer sync (no lag-heavy gameplay) ✔ Optimized performance across devices ✔ Clean, maintainable code ✔ Systems designed for long-term scalability 🤝 Why Clients Choose Me ✔ Strong expertise in multiplayer & real-time systems ✔ Proven long-term project experience (1800+ hours) ✔ Clear communication & reliable delivery ✔ Focus on performance, stability, and user experience If your game needs real-time performance, multiplayer stability, and scalability, I can help you build it the right way. 📩 Let’s connect and discuss your project.
Earnings and projects
An estimate from an earlier read
Billed in all: $49,139$49k
Earnings, last 30 days
No data since Nov 5, 2026.