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Khawaja Faizan A.

Khawaja Faizan A.

2D/3D Game Artist | Game UI/UX | Character, Environment & Animation

𝐌𝐨𝐬𝐭 𝐠𝐚𝐦𝐞𝐬 𝐝𝐨 𝐧𝐨𝐭 𝐥𝐨𝐬𝐞 𝐩𝐥𝐚𝐲𝐞𝐫𝐬 𝐛𝐞𝐜𝐚𝐮𝐬𝐞 𝐨𝐟 𝐭𝐡𝐞 𝐜𝐨𝐝𝐞. They lose them because the art does not pull players in. Flat characters, a mismatched style, stiff animation and a UI that gets in the way quietly kill retention before the gameplay ever gets a chance. I solve that problem with polished UX/UI along with 2D and 3D assets, animations to keep players engaged. I'm Faizan, 2D and 3D game artist with 6+ years of experience. I have worked with games that have achieved 72M+ downloads across PC, mobile, web and VR, and they continue to grow. I have worked on many different types of art in 2D and 3D that include characters, creatures, environments, other props, game UX/UI and animations. I have worked on multiple game genras. Which allow me to offer, the look your game needs instead of forcing one style on every project. What I can offer: 𝐓𝐨𝐨𝐥𝐬 𝐓𝐡𝐚𝐭 𝐈 𝐔𝐬𝐞 Blender | Autodesk Maya | ZBrush | Cinema 4D | Adobe Photoshop | Illustrator | Figma | Spine | Unity | Unreal Engine 𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐢𝐠𝐧 𝐚𝐧𝐝 𝐔𝐈 • Game UI/UX design for menus, HUDs, shops, popups and icon sets • Game UX layouts, screen flows and clickable prototypes • Style guides so every new asset matches the established look 𝐀𝐫𝐭 𝐀𝐬𝐬𝐞𝐭𝐬 (2D & 3D) • 2D Concept art, storyboards and art direction • Character, creature and prop design • Environment, level design art • 3D modeling, sculpting, texturing and rigging for game ready assets • Optimized low poly and high poly assets built for performance on mobile, PC and VR 𝐀𝐧𝐢𝐦𝐚𝐭𝐢𝐨𝐧 (𝟐𝐃 𝐚𝐧𝐝 𝟑𝐃) • 2D animation • 3D character and prop animation 𝐏𝐥𝐚𝐭𝐟𝐨𝐫𝐦𝐬 PC | Consoles | Mobile | Cloud Gaming | Web Browsers 𝐖𝐡𝐲 𝐂𝐥𝐢𝐞𝐧𝐭𝐬 𝐇𝐢𝐫𝐞 𝐌𝐞 • Games with 72M+ downloads on PC, mobile and web • Full pipeline delivery, from concept to engine ready art assets in Unity or Unreal Engine • Multiple art styles and game genres, from hyper casual to card and PvP games • Optimized low poly and high poly assets built for game performance targeting platforms like (mobile, PC, VR) 𝐇𝐨𝐰 𝐈 𝐖𝐨𝐫𝐤 1. Brief and plan: we agree on style, scope and goals first 2. Concept and approval: you approve the look before full production 3. Production in milestones: 2D and 3D assets and animation with regular reviews 4. Feedback and revisions built into every stage 5. Delivery and handoff: clean files, optimized and ready for your engine Let's build something players will love. Send me your game idea, art reference or current build and I will reply with a clear plan.

🇵🇰Lahore Cantt, Pakistan$10/hr100% JSS4.84 (18)Since Dec 2022

Earnings and projects

MRR
$5

Last 6 months ÷ 6

World#177,298 / 412k
🇵🇰Country#26,470 / 52.9k
Revenue, last 30 days
$30

Last 6 months: $30

World#101,641 / 412k
🇵🇰Country#14,381 / 52.9k
Total earnings
$3.8k

Billed in all: $3.9k

World#278,420 / 412k
🇵🇰Country#32,584 / 52.9k
Per project
$181

$15 in the last 6 months

World#271,842 / 412k
🇵🇰Country#35,265 / 52.9k
Projects, last 6 months
2
100% fixed0% hourly
World#88,922 / 412k
🇵🇰Country#17,052 / 52.9k
Projects in all
21
71% fixed29% hourly
World#128,799 / 412k
🇵🇰Country#21,352 / 52.9k

Earnings, last 30 days

$3.9k+$30 earned in the last 30 daysBilled in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$3,900$3,920$3,940Oct 9Oct 24Nov 8

Skill rankings: Top 35% in Autodesk Maya

Ranked by MRR among everyone on Upwork with the skill.

  1. #18Arts & Entertainment39 freelancers · 🇵🇰 #1Top 46%
  2. #265Game UI/UX Design563 freelancers · 🇵🇰 #80Top 47%
  3. #350Game760 freelancers · 🇵🇰 #53Top 46%
  4. #3703D Art897 freelancers · 🇵🇰 #40Top 41%
  5. #3762D Art873 freelancers · 🇵🇰 #28Top 43%
  6. #493Pixologic Zbrush1,170 freelancers · 🇵🇰 #36Top 42%
  7. #516Autodesk Maya1,468 freelancers · 🇵🇰 #58Top 35%
  8. #550Art & Design1,270 freelancers · 🇵🇰 #39Top 43%