Khawaja Faizan A.
2D/3D Game Artist | Game UI/UX | Character, Environment & Animation
𝐌𝐨𝐬𝐭 𝐠𝐚𝐦𝐞𝐬 𝐝𝐨 𝐧𝐨𝐭 𝐥𝐨𝐬𝐞 𝐩𝐥𝐚𝐲𝐞𝐫𝐬 𝐛𝐞𝐜𝐚𝐮𝐬𝐞 𝐨𝐟 𝐭𝐡𝐞 𝐜𝐨𝐝𝐞. They lose them because the art does not pull players in. Flat characters, a mismatched style, stiff animation and a UI that gets in the way quietly kill retention before the gameplay ever gets a chance. I solve that problem with polished UX/UI along with 2D and 3D assets, animations to keep players engaged. I'm Faizan, 2D and 3D game artist with 6+ years of experience. I have worked with games that have achieved 72M+ downloads across PC, mobile, web and VR, and they continue to grow. I have worked on many different types of art in 2D and 3D that include characters, creatures, environments, other props, game UX/UI and animations. I have worked on multiple game genras. Which allow me to offer, the look your game needs instead of forcing one style on every project. What I can offer: 𝐓𝐨𝐨𝐥𝐬 𝐓𝐡𝐚𝐭 𝐈 𝐔𝐬𝐞 Blender | Autodesk Maya | ZBrush | Cinema 4D | Adobe Photoshop | Illustrator | Figma | Spine | Unity | Unreal Engine 𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐢𝐠𝐧 𝐚𝐧𝐝 𝐔𝐈 • Game UI/UX design for menus, HUDs, shops, popups and icon sets • Game UX layouts, screen flows and clickable prototypes • Style guides so every new asset matches the established look 𝐀𝐫𝐭 𝐀𝐬𝐬𝐞𝐭𝐬 (2D & 3D) • 2D Concept art, storyboards and art direction • Character, creature and prop design • Environment, level design art • 3D modeling, sculpting, texturing and rigging for game ready assets • Optimized low poly and high poly assets built for performance on mobile, PC and VR 𝐀𝐧𝐢𝐦𝐚𝐭𝐢𝐨𝐧 (𝟐𝐃 𝐚𝐧𝐝 𝟑𝐃) • 2D animation • 3D character and prop animation 𝐏𝐥𝐚𝐭𝐟𝐨𝐫𝐦𝐬 PC | Consoles | Mobile | Cloud Gaming | Web Browsers 𝐖𝐡𝐲 𝐂𝐥𝐢𝐞𝐧𝐭𝐬 𝐇𝐢𝐫𝐞 𝐌𝐞 • Games with 72M+ downloads on PC, mobile and web • Full pipeline delivery, from concept to engine ready art assets in Unity or Unreal Engine • Multiple art styles and game genres, from hyper casual to card and PvP games • Optimized low poly and high poly assets built for game performance targeting platforms like (mobile, PC, VR) 𝐇𝐨𝐰 𝐈 𝐖𝐨𝐫𝐤 1. Brief and plan: we agree on style, scope and goals first 2. Concept and approval: you approve the look before full production 3. Production in milestones: 2D and 3D assets and animation with regular reviews 4. Feedback and revisions built into every stage 5. Delivery and handoff: clean files, optimized and ready for your engine Let's build something players will love. Send me your game idea, art reference or current build and I will reply with a clear plan.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $30
Billed in all: $3,933$3.9k
$15 in the last 6 months
Earnings, last 30 days
Skill rankings: Top 35% in Autodesk Maya
Ranked by MRR among everyone on Upwork with the skill.
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