Ziad M.
3d Character, Game ready assets For Games/Cinematics
I create high-quality stylized 3D characters built for real production — clean topology, efficient UVs, and PBR textures that drop smoothly into your pipeline. My focus is on animation-ready characters that are easy to rig, deform cleanly, and read clearly on screen. Whether you start from a concept, reference, or loose idea, I deliver a polished, consistent character ready for real-time engines or cinematic rendering. What you get when working with me: -Stylized character models designed for games and cinematics -High-poly sculpting in ZBrush with strong anatomy and appealing forms -Clean retopology and optimized UVs for production use -Rig-friendly edge flow that deforms well in animation -PBR texturing in Substance Painter, matched to your art direction -Assets compatible with Unreal Engine, Unity, Blender, and Maya I'm excited to create production-ready characters tailored to your vision.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $4.1k
$815 in the last 6 months
Earnings, last 30 days
Skill rankings: Top 9% in Character Design
Ranked by MRR among everyone on Upwork with the skill.
- #5Topology Optimization51 freelancers · 🇲🇦 #1Top 10%🇲🇦#1 of 1
- #12Texture Mapping127 freelancers · 🇲🇦 #1Top 9%🇲🇦#1 of 1
- #893D Sculpting743 freelancers · 🇲🇦 #2Top 12%🇲🇦#2 of 8
- #217Digital Design1,758 freelancers · 🇲🇦 #3Top 12%🇲🇦#3 of 9
- #413Character Design4,531 freelancers · 🇲🇦 #5Top 9%🇲🇦#5 of 19
- #1,4953D Modeling10,500 freelancers · 🇲🇦 #6Top 14%🇲🇦#6 of 40