Long P.
3D Character Artist. Technical Artist. Blender Addon Developer.
+ Design/sculpt/model characters and props for games or print + Ensure compatibility with game engines + Texturing: PBR, handpainted, cel-shaded + Shading, lighting, developting custom shaders + Rigging, scripting characters + Procedural modeling, VFX + Create 3D VFX, renders and animations + C++, Python, Lua scripting. GLSL and similar shader coding. + Utilize technical expertise to optimize workflows. Write scripts/addons to improve upon existing tools. + Learn/develop new tools on the fly. + Software/tools: Blender, Maya, ZBrush, 3DCoat, Unreal Engine, Substance, Photoshop, ClipStudio Paint, After Effects, Character Creator, Marmoset, Houdini, and more
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $940
Billed in all: $6,611$6.6k
$470 in the last 6 months
Across 14 contracts
Earnings, last 30 days
Skill rankings: Top 24% in Cartoon Character
Ranked by MRR among everyone on Upwork with the skill.
- #10OpenGL Shading Language39 freelancers · 🇻🇳 #1Top 26%🇻🇳#1 of 2
- #103D Coat25 freelancers · 🇻🇳 #1Top 40%🇻🇳#1 of 1
- #39Character160 freelancers · 🇻🇳 #3Top 24%🇻🇳#3 of 5
- #39Texturing & Shading130 freelancers · 🇻🇳 #1Top 30%🇻🇳#1 of 2
- #93MarvelousDesigner370 freelancers · 🇻🇳 #3Top 25%🇻🇳#3 of 8
- #265Cartoon Character1,095 freelancers · 🇻🇳 #7Top 24%🇻🇳#7 of 13
- #2893D Game Art1,115 freelancers · 🇻🇳 #5Top 26%🇻🇳#5 of 14
- #313Pixologic Zbrush1,170 freelancers · 🇻🇳 #5Top 27%🇻🇳#5 of 19