Giovanni S.
Game Developer
I'm a Game Developer with 9 years of experience in the industry. I specialize in gameplay programming, gamefeel and leadership. My whole career I've worked with C#, worked 6 years with Unity, 3 years with Godot and custom game engines. What I'm best at: - Snappy and responsive game controls - Designing and implementing gameplay mechanics, especially combat related, always focusing on gamefeel and impact feedback - Developer Tools to help make iteration faster and better - UI and player HUD I'm passionate about good gamefeel and responsiveness in games. My favorite AAA games are Mass Effect and Elden Ring. As for indie games I love Risk of Rain and DeadCells. They inspired me to design and implement my own game, Machina Blade, from start to finish and release it on Steam in 2022. Currently working on some personal game projects and studying C++ and Unreal.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $2.3k
Billed in all: $2,803$2.8k
$758 in the last 6 months
Across 5 contracts
Earnings, last 30 days
Skill rankings: Top 17% in Git
Ranked by MRR among everyone on Upwork with the skill.
- #17Programming Bug Fix98 freelancers · 🇧🇷 #1Top 17%🇧🇷#1 of 1
- #38Godot195 freelancers · 🇧🇷 #1Top 19%🇧🇷#1 of 13
- #64Game Development Bug Fix269 freelancers · 🇧🇷 #1Top 24%🇧🇷#1 of 7
- #80PC Game296 freelancers · 🇧🇷 #2Top 27%🇧🇷#2 of 8
- #148Mobile Game Development568 freelancers · 🇧🇷 #2Top 26%🇧🇷#2 of 10
- #173Mobile Game715 freelancers · 🇧🇷 #3Top 24%🇧🇷#3 of 9
- #369Game Design2,110 freelancers · 🇧🇷 #9Top 17%🇧🇷#9 of 56
- #479Game Development2,586 freelancers · 🇧🇷 #8Top 19%🇧🇷#8 of 55