Bilawal M.
Unity Developer | AR Apps & Game Prototyping Expert
Bring your ideas to life with a Unity developer who builds clean, smart and fun experiences. What I do: - Build interactive AR apps for education, architecture, and marketing using Vuforia or AR Foundation. - Develop custom gameplay and simulation mechanics, including physics, mobile controls, and animations. - Rapidly prototype game ideas to test and refine your concepts. 🚀 Recent Projects: 🛩️ Flight Simulator Game: Built an airplane simulation with realistic flying mechanics, mobile gyroscope controls, and collision detection — delivering smooth performance and immersive control. 🎭 Animation Creator App: Developed a powerful tool for animators where users can drag and pose individual avatar body parts, set motion keyframes, and play back synchronized animations. Includes recording and export features for custom animations. 🕵️ Multiplayer Mafia Game Prototype: Designed a turn-based multiplayer card game with random role assignment, player voting, and night/day interaction — implemented core logic, UI flow, and Photon networking. 🎈 AR Balloon Popping Game: Created a fun AR mini-game using touch-based raycasting to pop floating balloons in real space — perfect for casual mobile users. 🧠 AR Educational App: Designed a playful learning experience where users interact with 3D models placed in real-world environments. The UI allows users to control, rotate, and explore models using touch gestures. 🏗️ AR BIM Model Viewer: Built an AR app to visualize construction models (BIM) by aligning them with the real world using image markers or markerless detection via building elements — supporting both Vuforia and AR Foundation. 🧪 Synthetic Data Generator: Created a virtual excavator simulation in Unity where both camera and excavator move dynamically. The camera always auto-tracks the excavator with changing positions to render a wide variety of scenes — ideal for training computer vision models with synthetic data. 💡 Tech Skills I Use: - C# scripting for smooth, efficient game logic - Python and C# data handling for backends or external data integration - Mobile input systems, including gyroscope, touch gestures, and raycasting - Animation systems, timeline editing, and avatar manipulation - Photon Unity Networking (PUN) for multiplayer logic - AR tools like Vuforia and AR Foundation for both marker and markerless tracking - Strong understanding of game UX, UI, and interactive experiences ✅ Why work with me? - I catch the little things that make a big difference in quality - I can build quick prototypes to test ideas fast - I work closely with clients to turn vague ideas into clear, working features - I’m available for new projects or to support existing ones. Let’s chat and build something great together!
Earnings and projects
Last 6 months ÷ 6
Billed in all: $1,179$1.2k
Across 9 contracts