Anton L.
Real-Time 3D Artist | Unreal Engine Cinematics | Blender
3D Generalist with practical, hands-on experience in crafting emotionally resonant cinematics using Unreal Engine and bringing indie game projects to life in Unity. I am confident working across the entire 3D production pipeline — from high-quality modeling and detailed texturing to dynamic lighting setups, character animation, and cinematic camera composition. My work bridges both technical execution and artistic storytelling. I’m highly adaptable to a wide spectrum of visual styles — from stylized and illustrative to hyper-realistic — and always aim to match the project’s tone and atmosphere. My goal is not just to build environments or animations, but to evoke emotion, create immersion, and tell compelling visual stories that leave a lasting impact.
Earnings and projects
Last 6 months ÷ 6