Vladimir F.
Unity Developer | Mobile Games, Optimization, Editor Tools & AI
Unity developer with 3+ years of commercial experience building and supporting live mobile games in C#. I work on gameplay systems, performance, and the tools that keep a small team moving fast. Whether you need a new feature built, a slow build fixed, or your pipeline automated, I can help. What I do: ✅ Gameplay and systems programming Tick and update systems, state machines, event flow, dependency injection, save systems with versioning and migrations between builds. ✅ Performance optimization (mobile first) Profiler work with before and after numbers, frame budget triage, draw calls and batching, object pooling and GC spikes, URP rendering cost, UI Toolkit and Canvas optimization, quality settings per device. ✅ Unity Editor tools and automation Custom editor windows and inspectors, batch tools for designers and artists, asset pipeline automation. If your team repeats a manual step every week, I turn it into a button. ✅ AI integration in the dev pipeline MCP servers and tool integrations, AI assistants connected to Unity Editor, document search over your own project docs (embeddings + vector search + keyword search), multi step AI pipelines with structured output and human approval steps. Tools: Unity, C#, URP, UI Toolkit, Addressables, Unity Profiler, Python, Git, MCP, Claude API. Send me a message with what you are building and what is blocking you. I will reply with what I would do first and how long it takes.
Earnings and projects
Last 6 months ÷ 6
Billed in all: $2,833$2.8k
Across 19 contracts