Bayram U.
Expert Unity Game Developer | Multiplayer, AR/VR & Mobile Specialist
Senior Game Developer with 5+ years of experience delivering shipped titles across mobile, PC, and VR platforms. I specialize in Unity and C#, with deep expertise in multiplayer networking, AR/VR systems, and performance optimization for mobile devices. What I bring to your project: • Multiplayer & Real-Time Systems — Production-grade experience with Photon Fusion and Photon Quantum, including server-authoritative workflows, lag compensation, and state synchronization for PvP and team-based games (2v2, 3v3). • AR/VR Development — Built AR exploration games with AR Foundation, VR concert platforms with avatar synchronization, and enterprise VR training simulations on Meta Quest 2 with hardware integrations (Kinect, kiosk systems). • Mobile Optimization — Expert in Addressables, memory management, profiling, and asset pipeline improvements to hit performance targets on low-end devices. • Scalable Architecture — Clean Architecture, SOLID principles, and design patterns applied to ship maintainable codebases for midcore mobile games and large-scale multiplayer systems. • Analytics & LiveOps — Firebase, GameAnalytics, Remote Config, and A/B testing integrations for data-driven iteration on retention, monetization, and CPI. • Team Leadership — Led teams of 8–10 developers across sprint planning, code reviews, and technical mentorship. Selected Shipped Projects: • GoArt Worlds — AR-powered exploration game with time-travel portals, digital collectibles, and marketplace mechanics • Floppy Foot – Football Mayhem — Physics-driven multiplayer ragdoll football with PvP, 2v2, and 3v3 matches • Petrol Ofisi Sosyal Lig — Fantasy football game with live events, leaderboards, and backend systems • VR Concert Platform — Real-time multiplayer VR experience with stage and lighting orchestration • TEDAŞ AR/VR Training — Enterprise training simulations for Turkey's national electricity authority Tech Stack: Unity, C#, .NET, Photon Fusion, Photon Quantum, ECS, AR Foundation, Addressables, DOTween, Firebase, GameAnalytics, PostgreSQL, Meta Quest 2. I take projects from concept through release and bring both hands-on engineering and architectural judgment to every engagement. If you're building a mobile game, multiplayer experience, or AR/VR product, let's discuss how I can help you ship it.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $23k
Billed in all: $25,648$26k
$12k in the last 6 months
Across 2 contracts
Earnings, last 30 days
Skill rankings: Top 2% in Game Design
Ranked by MRR among everyone on Upwork with the skill.
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