Danilo V.
Unity/Unreal Specialist | Shipped VR/Co-op + Cloud & Voice AI Systems
I'm Danilo, a Unity/Unreal developer who ships production-ready gameplay and online systems for PC, mobile, and VR. Six years building sports sims, co-op experiences, and XR apps reliable, calm under pressure, and focused on playability, performance, and smart AI features. Recent wins - Built a realistic golf simulator in Unity with custom swing/ball physics, FMOD audio, and AWS (Cognito + Lambda) for secure profiles and live data. - Implemented GameLift matchmaking/hosting and scalable combat/ability systems in Unity and Unreal. - Prototyped AI-driven agents with speech-to-text/text-to-speech for iOS (ElevenLabs, OpenAI/Claude APIs); shipped Quest/SteamVR scenes and HoloLens spatial experiences. What I deliver - Gameplay systems and feel: input, physics, combat/abilities, AI behaviors and agents (dialogue, NPC brains, procedural events). - Online + cloud: Cognito auth, Lambda/API Gateway, Serverless, GameLift matchmaking, analytics hooks. - Platforms: PC, iOS/Android, Quest 2/3, SteamVR, HoloLens. - AI + generative: ElevenLabs TTS, OpenAI GPT APIs, Claude API, prompt/response pipelines, lightweight retrieval, procedural content hooks. - Tooling and polish: Zenject, FMOD, profiling/optimization, debugging tools. How I work - Clear scope, then a small vertical slice fast—so you see fun and feasibility early. - Frequent builds/screenshares; I document decisions and next steps. - Comfortable in Git/Perforce, Jira/Miro; I keep branches clean and reproducible. Good fits - Sports/training sims, co-op/competitive multiplayer, VR/AR demos, AI-driven NPCs or voice-enabled gameplay, prototypes that need to become shippable. If you have a brief, doc, or short loom—send it over. I can reply with a lightweight plan and a first milestone to de-risk the core feature. Let's make it playable.
Earnings and projects
Last 6 months ÷ 6
Billed in all: $82,635$83k
Across 1 contracts
Across 14 contracts