Aleksei K.
3D Character Rigger in Blender and Maya
I am a 3D Character Rigger with two years of experience. I work in Blender and have completed Arthur Shapiro's video course 'Rigging in Blender' as well as Pierrick Picaut's 'The Art of Effective Rigging 2', so I am well-prepared for character rigging. Additionally, I am taking an animation course in Blender from the ToAnimation team to combine my knowledge of animation and rigging for further development. Now, I am also working with rigging in Maya. I have completed the advanced 'Lord of the Rig' course from oca.school, mastering professional techniques for creating high-quality rigs. I am dedicated to my craft and continue to grow in order to achieve expertise in animation and rigging. I am always ready to try new things and open to new challenges. I also have skills in creating proper topology for smooth animation, making blendshapes, basic knowledge of Python, and simple looping animations (such as walking and running).