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Zubair A.
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Zubair A.

Creative 3D Artist & Game Developer | Unity, AR/VR & Simulations

I build ๐Ÿ‘๐ƒ ๐š๐ง๐ข๐ฆ๐š๐ญ๐ข๐จ๐ง๐ฌ, ๐”๐ง๐ข๐ญ๐ฒ ๐ ๐š๐ฆ๐ž๐ฌ, ๐€๐‘/๐•๐‘ ๐ž๐ฑ๐ฉ๐ž๐ซ๐ข๐ž๐ง๐œ๐ž๐ฌ, ๐ฌ๐ข๐ฆ๐ฎ๐ฅ๐š๐ญ๐ข๐จ๐ง๐ฌ, ๐š๐ง๐ ๐ซ๐ž๐š๐ฅ-๐ญ๐ข๐ฆ๐ž ๐ข๐ง๐ญ๐ž๐ซ๐š๐œ๐ญ๐ข๐ฏ๐ž ๐š๐ฉ๐ฉ๐ฅ๐ข๐œ๐š๐ญ๐ข๐จ๐ง๐ฌ where creativity and gameplay logic work together, because a game should not only look good, it should actually feel good to play. ๐ŸŽฎ My strength is simple: Iโ€™m not just a 3D Artist, and Iโ€™m not just a Game Developer. Iโ€™m a mix of both, the creative side that understands cinematic visuals, animation, lighting, camera movement, environments, and visual storytelling, and the technical side that understands Unity, gameplay logic, C# scripting, optimization, performance, and interactive systems. With 8+ years of hands-on experience Iโ€™ve learned how to balance creative direction with technical execution so the final result looks polished, performs smoothly, and actually makes sense for the user. ๐ŸŽฅ ๐Ÿ‘๐ƒ ๐€๐ง๐ข๐ฆ๐š๐ญ๐ข๐จ๐ง & ๐•๐ข๐ฌ๐ฎ๐š๐ฅ๐ฌ Cinematic scenes, product animations, character/object animation, environment design, lighting, rendering, scene composition, camera movement, and visual polish. ๐ŸŽฎ ๐†๐š๐ฆ๐ž ๐ƒ๐ž๐ฏ๐ž๐ฅ๐จ๐ฉ๐ฆ๐ž๐ง๐ญ Unity development, gameplay mechanics, game logic, C# scripting, player controls, UI systems, mobile games, PC games, WebGL builds, bug fixing, and optimization. ๐Ÿฅฝ ๐€๐‘/๐•๐‘ & ๐’๐ข๐ฆ๐ฎ๐ฅ๐š๐ญ๐ข๐จ๐ง๐ฌ Interactive training apps, VR experiences, AR demos, real-time simulations, product configurators, digital twin-style experiences, and immersive 3D applications. What makes me different is that I donโ€™t just throw assets into a scene and hope for a โ€œwow.โ€ I think about motion, timing, user experience, gameplay feel, performance, and how the final product will actually be used. So whether you need 3D animation, Unity game development, gameplay logic, AR/VR, simulations, interactive apps, or real-time 3D environments, I can help you build something polished, playable, optimized, and ready for real users. ๐‹๐ž๐ญโ€™๐ฌ ๐œ๐ซ๐ž๐š๐ญ๐ž ๐š ๐ ๐š๐ฆ๐ž ๐จ๐ซ ๐Ÿ‘๐ƒ ๐ž๐ฑ๐ฉ๐ž๐ซ๐ข๐ž๐ง๐œ๐ž ๐ญ๐ก๐š๐ญ ๐ฅ๐จ๐จ๐ค๐ฌ ๐ฉ๐ซ๐ž๐ฆ๐ข๐ฎ๐ฆ, ๐Ÿ๐ž๐ž๐ฅ๐ฌ ๐ฌ๐ฆ๐จ๐จ๐ญ๐ก, ๐š๐ง๐ ๐ฐ๐จ๐ซ๐ค๐ฌ ๐ญ๐ก๐ž ๐ฐ๐š๐ฒ ๐ข๐ญ ๐ฌ๐ก๐จ๐ฎ๐ฅ๐.๐Ÿš€

๐Ÿ‡บ๐Ÿ‡ธAurora, United States$35/hr100% JSS4.61 (80)Since May 2023
MRR
$4,353
๐ŸŒ#6,927/363K
๐Ÿ‡บ๐Ÿ‡ธ#2,136/54.3K
Recent Earnings
$26,115
๐ŸŒ#6,927/363K
๐Ÿ‡บ๐Ÿ‡ธ#2,136/54.3K
Total Earnings
$193K
๐ŸŒ#15.0K/363K
๐Ÿ‡บ๐Ÿ‡ธ#3,666/54.3K
Avg. Per Project
$1,822
๐ŸŒ#76.6K/363K
๐Ÿ‡บ๐Ÿ‡ธ#12.9K/54.3K
Recent Projects
14
2f14h
๐ŸŒ#24.1K/363K
๐Ÿ‡บ๐Ÿ‡ธ#3,927/54.3K
Total Projects
106
54f61h
๐ŸŒ#24.1K/363K
๐Ÿ‡บ๐Ÿ‡ธ#3,927/54.3K
MRR Performance Over Time
$50k$25k$0
6 mo ago3 mo agoNow
Coming SoonGathering historical data
World Skill Rankings
of 264
#6
3D Walkthrough AnimationTop 2%
#73D Texturing & Lighting
#12Mobile Game Development
#153D Architectural Visualization
#173D Product Animation
#22Three.js
#23WebGL
#28Photorealistic Rendering
#303D Product Rendering
#37Architectural Rendering
#45Unreal Engine
#55Game Development
#66Unity
#893D Animation
#903D Design
#1393D Modeling
#293C#
๐Ÿ‡บ๐Ÿ‡ธUnited States Skill Rankings
of 16
#1
3D Walkthrough AnimationTop <0.01%
#23D Architectural Visualization
#23D Texturing & Lighting
#3Three.js
#4Mobile Game Development
#63D Product Animation
#7WebGL
#8Photorealistic Rendering
#10Architectural Rendering
#103D Product Rendering
#10Unreal Engine
#16Game Development
#17Unity
#203D Animation
#303D Design
#393D Modeling
#53C#
Zubair A. โ€” Top 4% in United States | UpworkMRR