Saqlain Z.
3D Workflow Specialist | Modeler, Rigger & Animator
I am a 3D Workflow Specialist with 5+ years of professional experience in 3D modeling, texturing, character rigging, animation, environment creation, and cinematic production using Blender and other industry-standard tools. I help clients transform ideas, concept art, reference images, and existing models into high-quality 3D assets, animated videos, cinematic scenes, and game-ready content. Whether you need a realistic 3D model, a fully textured character, an animated product video, an immersive game environment, or a complete 3D animation project, I can help bring your vision to life. 🎨3D Modeling & Asset Creation I create realistic and stylized 3D models for games, animation, advertising, visualization, and digital content. 3D Character and Creature Modeling Product and Industrial Modeling Vehicle and Mechanical Modeling Props, Furniture, and Object Modeling Environment and Architectural Modeling Realistic and Stylized Assets High-Poly and Low-Poly Modeling Hard-Surface Modeling Sculpting, Retopology, and UV Mapping Clean Topology and Production-Ready Meshes 🎨 Texturing, Materials & Rendering I create visually appealing materials and textures to give 3D assets a professional, polished appearance. PBR Texturing and Material Creation UV Unwrapping and Texture Baking Realistic and Stylized Textures Shaders, Materials, and Surface Detailing Lighting and Scene Setup Product and Character Rendering High-Quality Still Renders Render Optimization and Final Presentation 🎬3D Animation & Animated Videos I create 3D animations and rendered videos for games, marketing, presentations, entertainment, and digital media. 3D Character and Creature Animation Product Animation and Promotional Videos 3D Explainer and Demonstration Videos Cinematic Animation and Cutscenes Walk, Run, Idle, Combat, and Action Animations Object and Mechanical Animation Camera Animation and Cinematic Shots Scene Animation and Motion Presentation Lighting, Rendering, and Final Video Output Animation Editing, Cleanup and Polish From a short product demonstration to a fully animated cinematic scene, I can help build the scene, animate the objects or characters, set up the cameras and lighting, and render the final video. 🦴Character Rigging & Skinning I build animator-friendly rigs for characters, creatures, and other articulated models. Character and Creature Rigging Skeleton Setup and Rig Controllers IK/FK Systems Skinning and Weight Painting Facial Rigging and Facial Controls Blend Shapes and Deformation Setup Rig Repair, Cleanup, and Optimization Animation-Ready Character Preparation 🌍3D Game Environments & World Building I create 3D environments and assets for games, interactive experiences, and real-time applications. Game Environment Modeling Terrain and Scene Asset Creation Buildings, Structures, and Architecture Props, Vegetation, and Environmental Details Modular Environment Assets Realistic and Stylized Game Worlds Environment Texturing and Materials Scene Composition and Lighting Low-Poly and Optimized Game Assets Environment Preparation for Unity and Unreal Engine 🎮Game-Ready 3D Assets I prepare 3D models and animations for real-time use, with attention to performance, compatibility, and visual quality. Game-Ready Character and Creature Models Props, Vehicles, and Environment Assets Retopology and Polygon Optimization UV Mapping and Texture Optimization Rigging and Animation Integration FBX Export and Asset Preparation Unity and Unreal Engine Workflows Real-Time Asset Optimization 🔄Complete 3D Production Workflow If you need a complete solution, I can support your project from initial modeling through final delivery. Concept → Modeling→ Retopology→ UV Mapping→ Texturing→ Rigging→ Animation→ Lighting→ Rendering→ Final Video or Game-Ready Export I can work with existing assets that need improvement, create new models from references, or help manage multiple stages of a 3D production pipeline. 🛠️Software & Tools Autodesk Maya Blender Unity Unreal Engine GitHub Plastic SCM Why Work With Me? 5+ Years of Professional 3D Experience Modeling, Texturing, Rigging, and Animation 3D Videos, Cinematics, and Product Demonstrations Game Environments and Real-Time Assets Realistic and Stylized Art Styles Focus on Quality, Clean Workflows, and Optimization Clear Communication and Reliable Delivery I work across different types of 3D projects, including characters, creatures, products, vehicles, environments, animated demonstrations, cinematic videos, and game-ready content. My goal is to understand your requirements, choose the right production workflow, and deliver professional results that fit your project's artistic and technical needs. Let's bring your ideas to life in 3D. Send me your concept, reference images, existing model, video reference, or project requirements. I will help you identify the right approach for your project, from a single 3D asset to a complete animated scene. Best Regards, Saqlain Zahoor
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $277
Billed in all: $2,666$2.7k
$138 in the last 6 months
Across 3 contracts
Across 17 contracts
Earnings, last 30 days
Skill rankings: Top 30% in Autodesk Maya
Ranked by MRR among everyone on Upwork with the skill.
- #168Character Modeling366 freelancers · 🇵🇰 #38Top 46%🇵🇰#38 of 84
- #2813D Texturing & Lighting593 freelancers · 🇵🇰 #47Top 47%🇵🇰#47 of 116
- #3173D Rigging887 freelancers · 🇵🇰 #43Top 36%🇵🇰#43 of 133
- #3873D Texturing1,001 freelancers · 🇵🇰 #36Top 39%🇵🇰#36 of 92
- #4043D Game Art1,115 freelancers · 🇵🇰 #61Top 36%🇵🇰#61 of 161
- #4233D Product Animation893 freelancers · 🇵🇰 #72Top 47%🇵🇰#72 of 174
- #436Autodesk Maya1,468 freelancers · 🇵🇰 #45Top 30%🇵🇰#45 of 136
- #599Character Animation1,518 freelancers · 🇵🇰 #120Top 39%🇵🇰#120 of 267