Mostafa E.
Seamless Pattern & Texture Specialist | Print, 3D & PBR Materials
Need to turn existing artwork, a scan, or a material photo into a clean, seamless repeat? I prepare patterns for print and tileable textures for 3D, correcting visible seams, distracting repetition, and uneven lighting while preserving the original detail. I’m a Top Rated freelancer with 8+ years of experience. My Upwork work includes repeat patterns for wallpaper and textiles, as well as ongoing batches of material textures for architectural and BIM libraries. For print projects, I focus on accurate reconstruction, repeat layout, scale, and editable production files. For 3D projects, I prepare seamless textures and the PBR maps your workflow requires. I test each repeat across a larger tiled area before delivery, and I organize files to your agreed specifications. ➡️ Seamless Patterns & Print-Ready Artwork ✧ Convert existing artwork, scans, and patterns into seamless repeats. ✧ Reconstruct patterns from photos and rebuild low-resolution artwork as editable vectors when needed. ✧ Refine spacing, scale, and composition for the intended product ✧ Create original vector patterns and color variations. ✧ Work with your specified Pantone references and printer requirements. ✧ Prepare artwork for wallpaper, textiles, packaging, wrapping paper, and large-format printing. ✧ Deliver AI, EPS, PSD, TIFF, PNG, or JPG files to your production specifications. ➡️ Seamless Textures & PBR Materials ✧ Turn material photos into seamless textures for architectural visualization and BIM libraries. ✧ Work with wood, marble, stone, brick, concrete, fabric, and other surfaces ✧ Correct uneven lighting and reduce obvious repetition while preserving surface detail ✧ Prepare Base Color, Normal, Roughness, AO, Height/Displacement, and Metallic maps as required ✧ Set texture dimensions and real-world scale to suit the intended application ✧ Prepare assets for Revit, ArchiCAD, and other 3D workflows. ✧ Deliver individual materials or organized texture batches with consistent naming and specifications I work with Adobe Photoshop, Adobe Illustrator, and Substance 3D. I also use Blender for basic material setup and shader adjustments. For larger batches, I can start with a sample for approval before applying the agreed approach to the remaining assets. Send me your source artwork or material photo, along with the intended use and required dimensions. I’ll review it and explain the approach, deliverables, and timeline.