Olaoluwa O.
Game Character Animator | 3D Rigging & Animation | Maya, Blender, UE5
Need your game character to move well in-engine, not just look good in a viewport? I animate and rig game characters (humanoids, creatures, winged and quadruped), and deliver clean FBX files tested in Unity and Unreal Engine. ⭐ Top Rated | 100% Job Success | 5.0 rating | Repeat clients WHAT I DELIVER ✔ Animation cycles: walk, run, strafe, backward movement, fly, hover, zombie and creature locomotion [idle, attack, etc.] ✔ Rigging: animation-ready rigs with clean weights and IK/FK controls ✔ Character modeling & sculpting: stylized, creature, and low-poly characters ✔ Engine-ready export: FBX, correct naming, frame rates, and scale for Unity and Unreal TOOLS: Maya · Blender · ZBrush · Substance Painter · Unity · Unreal Engine HOW I WORK You send the character (or concept) and your animation list I confirm engine, frame rate, and naming needs I animate a preview for your approval Revisions, then final files My mechanical engineering background helps me build rigs and motion that behave logically, so your team isn’t fixing broken deformation later. Send me your character, target engine, and the animations you need, and I’ll reply with a timeline and quote.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $2.7k
$300 in the last 6 months
Earnings, last 30 days
Skill rankings: Top 12% in Autodesk Maya
Ranked by MRR among everyone on Upwork with the skill.
- #4FBX8 freelancers · 🇳🇬 #1Top 50%🇳🇬#1 of 1
- #27Low Poly138 freelancers · 🇳🇬 #2Top 20%🇳🇬#2 of 4
- #64Character Modeling366 freelancers · 🇳🇬 #2Top 17%🇳🇬#2 of 54
- #114Game Asset606 freelancers · 🇳🇬 #3Top 19%🇳🇬#3 of 29
- #1203D Sculpting743 freelancers · 🇳🇬 #2Top 16%🇳🇬#2 of 40
- #138Substance Painter1,007 freelancers · 🇳🇬 #3Top 14%🇳🇬#3 of 16
- #1513D Rigging887 freelancers · 🇳🇬 #5Top 17%🇳🇬#5 of 52
- #177Autodesk Maya1,468 freelancers · 🇳🇬 #2Top 12%🇳🇬#2 of 33