Michael L.
technical pipeline developer
I specialize in workflow automation and pipeline development for computer graphics, video, and image processing. I've worked in animation studios since 2008, most of that time as a technical director, so I'm equally happy to take on any animation production work, technical or artistic. I'm always glad to discuss your task or project and explore solutions together. / __what_i_deliver__ - Automation of production processes, especially where the use of computer graphics is required - Tool & plugin development for 3D applications, building USD-based pipelines - Character design, modeling, shading, rigging/retargeting, animation, lighting rendering, motion capture pipelines - Synthetic 3d data generation, parametric modeling, procedural and data-driven animation systems - Image and video generation and processing - Render farm setup, cloud rendering infrastructure and cost optimization - SaaS Full-stack dev, DevOps, serverless GPU deployment - R&D, mathematical tasks, algorithm implementation - Reverse engineering, binary analysis, decompilation - Blockchain apps, smart contracts dev - Embedded systems & IoT: ESP32, Raspberry Pi, Arduino, cameras, sensors and more / __tech_stack__ - Python, C++, TypeScript, Dart, GLSL - Backend: FastAPI, Node.js/Express, NestJS, MongoDB, PostgreSQL, Redis - Frontend: Qt (PySide), Svelte, React, Next.js, Flutter, Three.js, WebGL - ML/Generative: ComfyUI, PyTorch - Computer vision: OpenCV, MediaPipe, SAM, Yolo, ResNet - web3: Solidity, Hardhat, Foundry, OpenZeppelin, Dynamic.xyz, Alchemy, IPFS - Infra cloud: AWS , GCP, Hetzner, Railway, Vercel, Nextcloud - Infra GPU cloud: Runpod, Modal, vast.ai, Koyeb - Devops: IaC, Docker, K8s, Terraform, MinIO, NAS, S3 - RE: Frida, Ghidra, IL2CPP / __3d_dcc_&_pipeline__ - Blender (bpy, GeoNodes), Autodesk Maya (mel/python/OpenMaya), SideFX Houdini (hython, hscript, HDK), 3ds Max (maxscript), Unreal Engine, Foundry Nuke (incl. BlinkScript), Katana, DaVinci Resolve (incl. DCTL creation and Lua scripting), NVIDIA Omniverse, Lyra - Characters: MetaHuman, DAZ Genesis, Faceform Wrap, Mixamo rig, Blender Rigify - AI mocap: SMPL/SMPL-X, Momentum Human Rig (MHR), GVHMR, SAM3 - Render engines: Pixar RenderMan, Maxon Redshift, Karma, Arnold, Cycles - Render farm management: AWS Deadline Cloud, Pixar Tractor, Fox Renderfarm - Adobe CEP and UXP extensions, ExtendScript and C++ plugins for After Effects, Premiere Pro, Photoshop, Illustrator - Project management: ShotGrid (now Autodesk Flow), FTrack, Perforce - Opensource industry: ASWF projects (ACES, OpenColorIO, OpenImageIO, OpenEXR, OSL, rez etc), OpenGL, WebGL, OpenCL, Vulkan, FFmpeg, OpenUSD ... and more. But if you've read this far, and your task is non-standard or lies at the intersection of different, not necessarily technical, fields, then I really love tackling unusual problems when it difficult to find a specialist. Write to me, I'll be glad if I can be of help.
Earnings and projects
An estimate from an earlier read
Last 6 months: $27k
Billed in all: $91,568$92k
$2.7k in the last 6 months
Across 14 contracts
Across 58 contracts
Earnings, last 30 days
No data since Nov 5, 2026.
Skill rankings: #1 in 2 skills of 20
Rarest: top 0.75% in Adobe Premiere Pro, of 14,666. Ranked by MRR among everyone on Upwork with the skill.
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