Muhammed Y.
3D Game Artist | Hard-Surface, Weapons & Environment | Unreal Engine
I’m a 3D game artist specializing in game-ready hard-surface assets, with a strong focus on weapons, props, and environment assets. Most of my professional work has been done in Unreal Engine, where I ensure assets are fully optimized, cleanly set up, and ready for production. My core strengths are modeling and texturing, with a strong emphasis on maintaining high visual quality while keeping performance in mind. I’m comfortable creating assets for shooter games and realistic environments, including modular kits, materials, and trim sheets. I can also: -Produce high-quality renders for presentation or marketing -Rig weapons and handle basic/static rigging -Sculpt in ZBrush for hard-surface details -Work with materials and shaders inside Unreal -Create environment VFX when needed I primarily work on hard-surface and environment art and do not focus on character art. My goal is always to deliver clean, efficient, and visually solid assets that fit seamlessly into a real-time game pipeline. If you’re looking for a reliable game artist who understands both art quality and engine constraints, I’d be happy to discuss your project.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $84
$84 in the last 6 months
Earnings, last 30 days
Skill rankings: Top 34% in Autodesk Maya
Ranked by MRR among everyone on Upwork with the skill.
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