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Rehan A.

Rehan A.

Unity Game Developer

I’m an Unity Game Developer with 4 years of experience and 10+ Unity projects completed, building both prototypes and deployable full games for clients under NDA. I specialize in mobile and PC game development with strong experience delivering high-quality gameplay systems, polished mechanics, and scalable architectures and not messy prototype code that breaks after 2 weeks. 🎮 What I Can Build for You (From Scratch) 🔹 Full Unity Game Development (2D/3D) 🔹 MVP & Prototype Development (fast and scalable) 🔹 Mobile Games (Android / iOS) 🔹 PC Games (Steam-ready builds) 🔹 WebGL Games 🔹 Multiplayer Integration 🔹 Game Systems & Core Mechanics 🔹 Bug Fixing, Performance Optimization & Cleanup 🏆 Highlight Achievement I have successfully delivered a complete game in just 2 months, including: 1. Multiplayer integration 2. In-App Purchases (IAP) 3. Asset & animation integration 4. Clean gameplay systems 5. Proper game design and implementation 6. Performance-focused development This means I don’t just “code features” , I build complete working games that are ready to ship. 🧠 My Strongest Skills 🔹 Gameplay Programming & Core Mechanics 🔹 System Building & Scalable Architecture 🔹 Procedural Generation 🔹 Physics-Based Mechanics 🔹 AI Enemies & Combat Behaviors 🔹 Hypercasual Systems (progression, upgrades, loops) 🔹 Performance Optimization (smooth FPS, clean memory usage) 🔧 Tools & Technologies 🔹 Unity (Built-in / URP / HDRP) 🔹 C# 🔹 DOTS / ECS 🔹 Shader Graph 🔹 Cinemachine 🔹 GitHub (version control & collaboration) 🔹 Firebase (integration & backend features) 🔹 In-App Purchases (IAP) 🌐 Multiplayer Experience I have worked with multiple multiplayer frameworks including: ⚡ Mirror ⚡ Photon ⚡ Unity Netcode for GameObjects If your game needs multiplayer features, I can build the foundation properly so it remains stable and scalable. 💬 How I Work (What You’ll Get) ✅ Daily updates & clear communication ✅ Weekly milestones & deliverable builds ✅ Fast response time ✅ Clean, maintainable code using event-driven systems and Scriptable Objects ✅ Organized project structure (not chaotic spaghetti code) I treat every project like a production product. 🚀 Let’s Build Your Game If you have a game idea, send it to me and I’ll suggest a clear development roadmap (features, timeline, and best approach) so you know exactly what you’re building before we start. 📩 Message me now and let’s turn your idea into a playable game.

🇵🇰Islamabad, Pakistan$5/hr100% JSS4.00 (1)Since Jul 2023

Earnings and projects

MRR
$0

Last 6 months ÷ 6

World#392,760 / 412k
🇵🇰Country#49,607 / 52.9k
Revenue, last 30 days
$0
Total earnings
$1k

Billed in all: $1k

World#392,760 / 412k
🇵🇰Country#49,607 / 52.9k
Per project
$340
Projects, last 6 months
0
World#209,850 / 412k
🇵🇰Country#32,103 / 52.9k
Projects in all
3
100% fixed0% hourly
World#304,140 / 412k
🇵🇰Country#46,019 / 52.9k

Earnings, last 30 days

$1kNothing earned in the last 30 daysBilled in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$1,000$1,020$1,040$1,060Oct 8Oct 23Nov 7

Skills