Daniil K.
C++ Software Engineer, Graphics Programmer, Game Developer
As a passionate developer with a strong foundation in multiple programming languages and engines, I have dedicated the past few years to mastering C++, C#, and Python. My journey began with learning C++ for over two years, during which I developed multiple games from scratch including projects such as Doodle Jump, Breakout, and a Doom (1993)-like game. Additionally, I created my own graphics engine using DirectX, demonstrating my expertise in computer graphics, CPU-GPU synchronization, and performance optimization. My experience spans both Unreal Engine and Unity, where I have designed and implemented games ranging from immersive VR titles for the Meta Quest platform to complex RPGs and shooters. In Unreal Engine, I have worked extensively on optimizing rendering pipelines, ensuring high performance without compromising visual fidelity, and enhancing shaders to achieve more efficient real-time rendering solutions. During my rendering internship, I specialized in real-time rendering, shader creation, Ray Tracing, and Physically Based Rendering (PBR) using DirectX. Furthermore, my contributions to the open-source Life Engine helped me enhance my proficiency in Vulkan and shader development. Through freelance projects, I have developed strong teamwork and communication skills, enabling me to seamlessly integrate into diverse teams, adapt to existing codebases, and meet tight deadlines. Passionate about video games and their potential to inspire and entertain, I bring both technical expertise and creative vision to every project.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $1.1k
Billed in all: $7,592$7.6k
$1.1k in the last 6 months
Across 3 contracts
Earnings, last 30 days
Skill rankings: Top 22% in C++
Ranked by MRR among everyone on Upwork with the skill.
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