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Abdullah N.
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Abdullah N.

Unreal Engine Developer | Multiplayer, AR/VR, C++ & Blueprints

With ๐Ÿ”+ ๐ฒ๐ž๐š๐ซ๐ฌ ๐ข๐ง ๐”๐ง๐ซ๐ž๐š๐ฅ ๐„๐ง๐ ๐ข๐ง๐ž, I specialize in ๐‚++ ๐š๐ง๐ ๐๐ฅ๐ฎ๐ž๐ฉ๐ซ๐ข๐ง๐ญ ๐๐ž๐ฏ๐ž๐ฅ๐จ๐ฉ๐ฆ๐ž๐ง๐ญ across gameplay systems, multiplayer implementation, AR/VR interaction, optimization, debugging, and system-level feature integration. My focus is on building Unreal solutions that are technically solid, efficient to iterate on, and maintainable as projects grow. I also use ๐€๐ˆ-๐š๐ฌ๐ฌ๐ข๐ฌ๐ญ๐ž๐ ๐ฐ๐จ๐ซ๐ค๐Ÿ๐ฅ๐จ๐ฐ๐ฌ where they add real value. This includes tools like ๐‚๐ฎ๐ซ๐ฌ๐จ๐ซ, ๐‚๐ฅ๐š๐ฎ๐๐ž ๐‚๐จ๐๐ž, ๐†๐ข๐ญ๐‡๐ฎ๐› ๐‚๐จ๐ฉ๐ข๐ฅ๐จ๐ญ, ๐š๐ง๐ ๐‚๐จ๐๐ž๐ฑ for faster iteration, debugging, and development efficiency, along with Unreal-relevant tools such as ๐‚๐จ๐ง๐ฏ๐š๐ข, ๐ˆ๐ง๐ฐ๐จ๐ซ๐ฅ๐ ๐€๐ˆ, ๐๐•๐ˆ๐ƒ๐ˆ๐€ ๐€๐‚๐„, ๐š๐ง๐ ๐Œ๐ž๐ญ๐š๐‡๐ฎ๐ฆ๐š๐ง ๐€๐ง๐ข๐ฆ๐š๐ญ๐จ๐ซ for interactive characters, AI-enhanced experiences, and real-time character workflows. These tools are used ๐ฌ๐ž๐ฅ๐ž๐œ๐ญ๐ข๐ฏ๐ž๐ฅ๐ฒ ๐š๐ง๐ ๐จ๐ง๐ฅ๐ฒ ๐ฐ๐ข๐ญ๐ก ๐œ๐ฅ๐ข๐ž๐ง๐ญ ๐š๐ฉ๐ฉ๐ซ๐จ๐ฏ๐š๐ฅ ๐ฐ๐ก๐ž๐ง ๐š๐ฉ๐ฉ๐ซ๐จ๐ฉ๐ซ๐ข๐š๐ญ๐ž, while the core work remains grounded in hands-on Unreal implementation and sound technical judgment. I work with ๐ฌ๐ญ๐š๐ซ๐ญ๐ฎ๐ฉ๐ฌ, ๐ž๐ฌ๐ญ๐š๐›๐ฅ๐ข๐ฌ๐ก๐ž๐ ๐œ๐จ๐ฆ๐ฉ๐š๐ง๐ข๐ž๐ฌ, ๐š๐ง๐ ๐ฉ๐ซ๐จ๐๐ฎ๐œ๐ญ-๐Ÿ๐จ๐œ๐ฎ๐ฌ๐ž๐ ๐ญ๐ž๐š๐ฆ๐ฌ on Unreal projects ranging from from-scratch development to the expansion, refinement, and technical improvement of existing products. My experience includes ๐ฆ๐ฎ๐ฅ๐ญ๐ข๐ฉ๐ฅ๐š๐ฒ๐ž๐ซ ๐ ๐š๐ฆ๐ž๐ฌ, ๐€๐‘/๐•๐‘ ๐ž๐ฑ๐ฉ๐ž๐ซ๐ข๐ž๐ง๐œ๐ž๐ฌ, ๐ฌ๐ข๐ฆ๐ฎ๐ฅ๐š๐ญ๐ข๐จ๐ง๐ฌ, ๐ ๐š๐ฆ๐ž๐ฉ๐ฅ๐š๐ฒ-๐๐ซ๐ข๐ฏ๐ž๐ง ๐ฌ๐ฒ๐ฌ๐ญ๐ž๐ฆ๐ฌ, ๐ฅ๐š๐ซ๐ ๐ž-๐ฌ๐œ๐š๐ฅ๐ž ๐ฐ๐š๐ฅ๐ค๐š๐›๐ฅ๐ž ๐ž๐ง๐ฏ๐ข๐ซ๐จ๐ง๐ฆ๐ž๐ง๐ญ๐ฌ, ๐ข๐ง๐ญ๐ž๐ซ๐š๐œ๐ญ๐ข๐ฏ๐ž ๐€๐ซ๐œ๐ก๐•๐ข๐ณ, ๐œ๐ข๐ง๐ž๐ฆ๐š๐ญ๐ข๐œ๐ฌ, ๐š๐ง๐ ๐ฉ๐ก๐จ๐ญ๐จ๐ซ๐ž๐š๐ฅ๐ข๐ฌ๐ญ๐ข๐œ ๐ซ๐ž๐š๐ฅ-๐ญ๐ข๐ฆ๐ž ๐ฐ๐š๐ฅ๐ค๐ญ๐ก๐ซ๐จ๐ฎ๐ ๐ก๐ฌโ€”for projects that need dependable execution and a clear path from concept to polished production. My core Unreal work usually includes: โ€ข ๐‚++ & ๐๐ฅ๐ฎ๐ž๐ฉ๐ซ๐ข๐ง๐ญ ๐ƒ๐ž๐ฏ๐ž๐ฅ๐จ๐ฉ๐ฆ๐ž๐ง๐ญ System-level implementation, gameplay features, reusable mechanics, and structured Unreal development. โ€ข ๐Œ๐ฎ๐ฅ๐ญ๐ข๐ฉ๐ฅ๐š๐ฒ๐ž๐ซ & ๐†๐š๐ฆ๐ž๐ฉ๐ฅ๐š๐ฒ ๐’๐ฒ๐ฌ๐ญ๐ž๐ฆ๐ฌ Gameplay mechanics, replication logic, multiplayer workflows, and scalable real-time system implementation. โ€ข ๐€๐‘/๐•๐‘ & ๐ˆ๐ฆ๐ฆ๐ž๐ซ๐ฌ๐ข๐ฏ๐ž ๐„๐ฑ๐ฉ๐ž๐ซ๐ข๐ž๐ง๐œ๐ž๐ฌ Interactive AR/VR applications, input systems, immersive workflows, and performance-aware development. โ€ข ๐๐š๐œ๐ค๐ž๐ง๐ & ๐‚๐จ๐ง๐ง๐ž๐œ๐ญ๐ž๐ ๐’๐ฒ๐ฌ๐ญ๐ž๐ฆ๐ฌ API integration, online features, authentication, third-party services, and connected Unreal experiences using ๐…๐ข๐ซ๐ž๐›๐š๐ฌ๐ž, ๐€๐–๐’, ๐€๐ณ๐ฎ๐ซ๐ž, ๐๐ฅ๐š๐ฒ๐…๐š๐›, ๐š๐ง๐ ๐œ๐ฎ๐ฌ๐ญ๐จ๐ฆ ๐›๐š๐œ๐ค๐ž๐ง๐ ๐€๐๐ˆ๐ฌ. โ€ข ๐Ž๐ฉ๐ญ๐ข๐ฆ๐ข๐ณ๐š๐ญ๐ข๐จ๐ง, ๐„๐ฑ๐ฉ๐š๐ง๐ฌ๐ข๐จ๐ง & ๐“๐ž๐œ๐ก๐ง๐ข๐œ๐š๐ฅ ๐ˆ๐ฆ๐ฉ๐ซ๐จ๐ฏ๐ž๐ฆ๐ž๐ง๐ญ Performance tuning, unstable-area cleanup, feature expansion, and technical refinement to help projects become more stable, polished, and maintainable. โ€ข ๐ˆ๐ง๐ญ๐ž๐ซ๐š๐œ๐ญ๐ข๐ฏ๐ž ๐•๐ข๐ฌ๐ฎ๐š๐ฅ๐ข๐ณ๐š๐ญ๐ข๐จ๐ง & ๐‚๐ข๐ง๐ž๐ฆ๐š๐ญ๐ข๐œ Large-scale walkable environments, interactive ArchViz, cinematic experiences, and photorealistic real-time walkthroughs built for high-quality presentation and engagement. My work ethic is centered on ๐จ๐ฐ๐ง๐ž๐ซ๐ฌ๐ก๐ข๐ฉ, ๐๐ข๐ฌ๐œ๐ข๐ฉ๐ฅ๐ข๐ง๐ž, ๐œ๐ฅ๐š๐ซ๐ข๐ญ๐ฒ, ๐š๐ง๐ ๐ฅ๐จ๐ง๐ -๐ญ๐ž๐ซ๐ฆ ๐ญ๐ก๐ข๐ง๐ค๐ข๐ง๐ . I take Unreal projects seriously from both a technical and professional standpointโ€”communicating clearly, working consistently, respecting deadlines, and focusing on solutions that are stable, maintainable, and valuable beyond short-term implementation. If youโ€™re looking for an Unreal developer who brings ๐ฌ๐ญ๐ซ๐จ๐ง๐  ๐ญ๐ž๐œ๐ก๐ง๐ข๐œ๐š๐ฅ ๐ž๐ฑ๐ž๐œ๐ฎ๐ญ๐ข๐จ๐ง, ๐๐ž๐ฉ๐ž๐ง๐๐š๐›๐ฅ๐ž ๐œ๐จ๐ฆ๐ฆ๐ฎ๐ง๐ข๐œ๐š๐ญ๐ข๐จ๐ง, ๐š๐ง๐ ๐ฉ๐ซ๐จ๐๐ฎ๐œ๐ญ๐ข๐จ๐ง-๐ฆ๐ข๐ง๐๐ž๐ ๐๐ž๐ฏ๐ž๐ฅ๐จ๐ฉ๐ฆ๐ž๐ง๐ญ, Iโ€™d be happy to learn more about your project.

๐Ÿ‡ต๐Ÿ‡ฐFaisalabad, Pakistan$20/hr100% JSS4.99 (19)Since Aug 2023
GlobeUpwork
MRR
$2,653
๐ŸŒ#15.3K/363K
๐Ÿ‡ต๐Ÿ‡ฐ#1,709/47.0K
Recent Earnings
$15,920
๐ŸŒ#15.3K/363K
๐Ÿ‡ต๐Ÿ‡ฐ#1,709/47.0K
Total Earnings
$124K
๐ŸŒ#28.2K/363K
๐Ÿ‡ต๐Ÿ‡ฐ#2,101/47.0K
Avg. Per Project
$3,876
๐ŸŒ#41.1K/363K
๐Ÿ‡ต๐Ÿ‡ฐ#2,557/47.0K
Recent Projects
7
0f8h
๐ŸŒ#85.5K/363K
๐Ÿ‡ต๐Ÿ‡ฐ#13.8K/47.0K
Total Projects
32
15f27h
๐ŸŒ#85.5K/363K
๐Ÿ‡ต๐Ÿ‡ฐ#13.8K/47.0K
MRR Performance Over Time
$50k$25k$0
6 mo ago3 mo agoNow
Coming SoonGathering historical data
World Skill Rankings
of 123
#5
MetaverseTop 3%
#8Simulation Game
#10Meta Quest
#13Cinematic Video
#16Multiplayer
#19Game Mechanics
#20AR & VR Development
#27Mobile Game Development
#333D Architectural Visualization
#34Augmented Reality
#343D Architectural Rendering
#43Virtual Reality
#84Performance Optimization
#90Unreal Engine
#232C++
#2343D Rendering
#362Technical Support
#1,251API Integration
๐Ÿ‡ต๐Ÿ‡ฐPakistan Skill Rankings
of 39
#2
MetaverseTop 3%
#3Simulation Game
#3Meta Quest
#5Virtual Reality
#5Cinematic Video
#8Multiplayer
#8Game Mechanics
#8AR & VR Development
#83D Architectural Visualization
#9Augmented Reality
#9Mobile Game Development
#93D Architectural Rendering
#11Performance Optimization
#14Unreal Engine
#18C++
#20Technical Support
#213D Rendering
#296API Integration
Abdullah N. โ€” Top 4% in Pakistan | UpworkMRR