Abdullah N.
Unreal Engine Developer | Multiplayer, AR/VR, C++ & Blueprints
With 𝟔+ 𝐲𝐞𝐚𝐫𝐬 𝐢𝐧 𝐔𝐧𝐫𝐞𝐚𝐥 𝐄𝐧𝐠𝐢𝐧𝐞, I specialize in 𝐂++ 𝐚𝐧𝐝 𝐁𝐥𝐮𝐞𝐩𝐫𝐢𝐧𝐭 𝐝𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 across gameplay systems, multiplayer implementation, AR/VR interaction, optimization, debugging, and system-level feature integration. My focus is on building Unreal solutions that are technically solid, efficient to iterate on, and maintainable as projects grow. I also use 𝐀𝐈-𝐚𝐬𝐬𝐢𝐬𝐭𝐞𝐝 𝐰𝐨𝐫𝐤𝐟𝐥𝐨𝐰𝐬 where they add real value. This includes tools like 𝐂𝐮𝐫𝐬𝐨𝐫, 𝐂𝐥𝐚𝐮𝐝𝐞 𝐂𝐨𝐝𝐞, 𝐆𝐢𝐭𝐇𝐮𝐛 𝐂𝐨𝐩𝐢𝐥𝐨𝐭, 𝐚𝐧𝐝 𝐂𝐨𝐝𝐞𝐱 for faster iteration, debugging, and development efficiency, along with Unreal-relevant tools such as 𝐂𝐨𝐧𝐯𝐚𝐢, 𝐈𝐧𝐰𝐨𝐫𝐥𝐝 𝐀𝐈, 𝐍𝐕𝐈𝐃𝐈𝐀 𝐀𝐂𝐄, 𝐚𝐧𝐝 𝐌𝐞𝐭𝐚𝐇𝐮𝐦𝐚𝐧 𝐀𝐧𝐢𝐦𝐚𝐭𝐨𝐫 for interactive characters, AI-enhanced experiences, and real-time character workflows. These tools are used 𝐬𝐞𝐥𝐞𝐜𝐭𝐢𝐯𝐞𝐥𝐲 𝐚𝐧𝐝 𝐨𝐧𝐥𝐲 𝐰𝐢𝐭𝐡 𝐜𝐥𝐢𝐞𝐧𝐭 𝐚𝐩𝐩𝐫𝐨𝐯𝐚𝐥 𝐰𝐡𝐞𝐧 𝐚𝐩𝐩𝐫𝐨𝐩𝐫𝐢𝐚𝐭𝐞, while the core work remains grounded in hands-on Unreal implementation and sound technical judgment. I work with 𝐬𝐭𝐚𝐫𝐭𝐮𝐩𝐬, 𝐞𝐬𝐭𝐚𝐛𝐥𝐢𝐬𝐡𝐞𝐝 𝐜𝐨𝐦𝐩𝐚𝐧𝐢𝐞𝐬, 𝐚𝐧𝐝 𝐩𝐫𝐨𝐝𝐮𝐜𝐭-𝐟𝐨𝐜𝐮𝐬𝐞𝐝 𝐭𝐞𝐚𝐦𝐬 on Unreal projects ranging from from-scratch development to the expansion, refinement, and technical improvement of existing products. My experience includes 𝐦𝐮𝐥𝐭𝐢𝐩𝐥𝐚𝐲𝐞𝐫 𝐠𝐚𝐦𝐞𝐬, 𝐀𝐑/𝐕𝐑 𝐞𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞𝐬, 𝐬𝐢𝐦𝐮𝐥𝐚𝐭𝐢𝐨𝐧𝐬, 𝐠𝐚𝐦𝐞𝐩𝐥𝐚𝐲-𝐝𝐫𝐢𝐯𝐞𝐧 𝐬𝐲𝐬𝐭𝐞𝐦𝐬, 𝐥𝐚𝐫𝐠𝐞-𝐬𝐜𝐚𝐥𝐞 𝐰𝐚𝐥𝐤𝐚𝐛𝐥𝐞 𝐞𝐧𝐯𝐢𝐫𝐨𝐧𝐦𝐞𝐧𝐭𝐬, 𝐢𝐧𝐭𝐞𝐫𝐚𝐜𝐭𝐢𝐯𝐞 𝐀𝐫𝐜𝐡𝐕𝐢𝐳, 𝐜𝐢𝐧𝐞𝐦𝐚𝐭𝐢𝐜𝐬, 𝐚𝐧𝐝 𝐩𝐡𝐨𝐭𝐨𝐫𝐞𝐚𝐥𝐢𝐬𝐭𝐢𝐜 𝐫𝐞𝐚𝐥-𝐭𝐢𝐦𝐞 𝐰𝐚𝐥𝐤𝐭𝐡𝐫𝐨𝐮𝐠𝐡𝐬—for projects that need dependable execution and a clear path from concept to polished production. My core Unreal work usually includes: • 𝐂++ & 𝐁𝐥𝐮𝐞𝐩𝐫𝐢𝐧𝐭 𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 System-level implementation, gameplay features, reusable mechanics, and structured Unreal development. • 𝐌𝐮𝐥𝐭𝐢𝐩𝐥𝐚𝐲𝐞𝐫 & 𝐆𝐚𝐦𝐞𝐩𝐥𝐚𝐲 𝐒𝐲𝐬𝐭𝐞𝐦𝐬 Gameplay mechanics, replication logic, multiplayer workflows, and scalable real-time system implementation. • 𝐀𝐑/𝐕𝐑 & 𝐈𝐦𝐦𝐞𝐫𝐬𝐢𝐯𝐞 𝐄𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞𝐬 Interactive AR/VR applications, input systems, immersive workflows, and performance-aware development. • 𝐁𝐚𝐜𝐤𝐞𝐧𝐝 & 𝐂𝐨𝐧𝐧𝐞𝐜𝐭𝐞𝐝 𝐒𝐲𝐬𝐭𝐞𝐦𝐬 API integration, online features, authentication, third-party services, and connected Unreal experiences using 𝐅𝐢𝐫𝐞𝐛𝐚𝐬𝐞, 𝐀𝐖𝐒, 𝐀𝐳𝐮𝐫𝐞, 𝐏𝐥𝐚𝐲𝐅𝐚𝐛, 𝐚𝐧𝐝 𝐜𝐮𝐬𝐭𝐨𝐦 𝐛𝐚𝐜𝐤𝐞𝐧𝐝 𝐀𝐏𝐈𝐬. • 𝐎𝐩𝐭𝐢𝐦𝐢𝐳𝐚𝐭𝐢𝐨𝐧, 𝐄𝐱𝐩𝐚𝐧𝐬𝐢𝐨𝐧 & 𝐓𝐞𝐜𝐡𝐧𝐢𝐜𝐚𝐥 𝐈𝐦𝐩𝐫𝐨𝐯𝐞𝐦𝐞𝐧𝐭 Performance tuning, unstable-area cleanup, feature expansion, and technical refinement to help projects become more stable, polished, and maintainable. • 𝐈𝐧𝐭𝐞𝐫𝐚𝐜𝐭𝐢𝐯𝐞 𝐕𝐢𝐬𝐮𝐚𝐥𝐢𝐳𝐚𝐭𝐢𝐨𝐧 & 𝐂𝐢𝐧𝐞𝐦𝐚𝐭𝐢𝐜 Large-scale walkable environments, interactive ArchViz, cinematic experiences, and photorealistic real-time walkthroughs built for high-quality presentation and engagement. My work ethic is centered on 𝐨𝐰𝐧𝐞𝐫𝐬𝐡𝐢𝐩, 𝐝𝐢𝐬𝐜𝐢𝐩𝐥𝐢𝐧𝐞, 𝐜𝐥𝐚𝐫𝐢𝐭𝐲, 𝐚𝐧𝐝 𝐥𝐨𝐧𝐠-𝐭𝐞𝐫𝐦 𝐭𝐡𝐢𝐧𝐤𝐢𝐧𝐠. I take Unreal projects seriously from both a technical and professional standpoint—communicating clearly, working consistently, respecting deadlines, and focusing on solutions that are stable, maintainable, and valuable beyond short-term implementation. If you’re looking for an Unreal developer who brings 𝐬𝐭𝐫𝐨𝐧𝐠 𝐭𝐞𝐜𝐡𝐧𝐢𝐜𝐚𝐥 𝐞𝐱𝐞𝐜𝐮𝐭𝐢𝐨𝐧, 𝐝𝐞𝐩𝐞𝐧𝐝𝐚𝐛𝐥𝐞 𝐜𝐨𝐦𝐦𝐮𝐧𝐢𝐜𝐚𝐭𝐢𝐨𝐧, 𝐚𝐧𝐝 𝐩𝐫𝐨𝐝𝐮𝐜𝐭𝐢𝐨𝐧-𝐦𝐢𝐧𝐝𝐞𝐝 𝐝𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭, I’d be happy to learn more about your project.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $21k
Billed in all: $139,964$140k
$3.5k in the last 6 months
Across 9 contracts
Across 45 contracts
Earnings, last 30 days
Skill rankings: Top 1% in Technical Support
Ranked by MRR among everyone on Upwork with the skill.
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