Francesco R.
3D Texture Artist
Hi! I'm Francesco Renica, a 3D Artist specialized in texturing and procedural materials, with a deep understanding of the entire production pipeline, from concept to final CGI. 🔹 What can I offer you? ✔ High-quality materials and textures for characters, environments, and props. ✔ Modeling and optimization of assets for Animation, Games, and Product rendering. ✔ Integration with rendering engines such as Unreal Engine, Arnold and more 🔹 Software & Skills ✅ Substance Painter / Designer | Photoshop | ZBrush | Maya | Blender | Unreal Engine ✅ Procedural and hand-painted texturing ✅ PBR material creation & optimization ✅ Hard surface & organic modeling
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $173
Billed in all: $5,918$5.9k
$173 in the last 6 months
Earnings, last 30 days
Skill rankings: Top 31% in Autodesk Maya
Ranked by MRR among everyone on Upwork with the skill.
- #49Substance Designer151 freelancers · 🇮🇹 #2Top 32%🇮🇹#2 of 6
- #50Texturing & Shading130 freelancers · 🇮🇹 #2Top 38%🇮🇹#2 of 3
- #137UV Mapping329 freelancers · 🇮🇹 #3Top 42%🇮🇹#3 of 6
- #2983D Texturing & Lighting593 freelancers · 🇮🇹 #5Top 50%🇮🇹#5 of 6
- #386Substance Painter1,007 freelancers · 🇮🇹 #8Top 38%🇮🇹#8 of 21
- #4173D Texturing1,001 freelancers · 🇮🇹 #7Top 42%🇮🇹#7 of 10
- #4313D Game Art1,115 freelancers · 🇮🇹 #7Top 39%🇮🇹#7 of 17
- #433Pixologic Zbrush1,170 freelancers · 🇮🇹 #10Top 37%🇮🇹#10 of 23