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Muhammad Talha  K.
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Muhammad Talha K.

VR Training & Simulation Developer | Unity, Meta Quest| Interactive 3D

I build VR training and simulation experiences that let teams practice high-risk work safely warehouse safety, vehicle operation, and classroom learning inside Meta Quest and interactive 3D environments. Over 7+ years in Unity, I've shipped production-grade AR/VR for enterprise training, education, and simulation, with a 100% Job Success Score across every Upwork contract. As co-founder of PYRA Technologies, I lead a studio that delivers these projects end-to-end from concept to a stable, optimized build your team can actually deploy. Most VR training projects fail not because the idea is wrong, but because the developer doesn't actually know VR. They take the job, figure it out as they go, and deliver something that works on paper but breaks in the headset. You've seen this. I fix it. WHAT THAT LOOKS LIKE IN PRACTICE VR Warehouse Training (Unity): Industrial safety simulation with real-time spatial UI. Full production build, not a demo. VR Bus Simulator (Meta Quest): Physics-accurate vehicle simulation with custom VR interaction systems. Delivered 2 weeks ahead of schedule. AR Interactive Learning App (ARCore + ARKit): Image tracking with layered 3D animation for an educational publisher. Cross-platform, stable on low-end devices. WHERE I SPECIALIZE VR Development: Meta Quest (2/3/Pro), Oculus PC, physics-based interaction, VR UI/UX, hand tracking Simulation Systems: scenario design, physics accuracy, real-time spatial UI, training-scenario logic AR Development: ARCore, ARKit, image tracking, plane detection, markerless AR, interactive 3D overlays Multiplayer Systems: Photon PUN2, Mirror Networking, matchmaking, lobby systems for shared training sessions Performance & Deployment: draw-call optimization, stable frame rates on standalone headsets, production-ready builds your team can deploy HOW I WORK Every project starts with a scoped plan no vague estimates. You get weekly playable builds so there are no surprises. I flag problems before they become blockers. If something is going to take longer, I tell you before the deadline, not after. I do not outsource. I do not disappear. Every line of C# is mine. If you're building a VR training or simulation experience and need it to actually work in the headset message me. I respond within 4 hours.

🇵🇰Islamabad, Pakistan$28/hr100% JSS4.52 (14)Since Sep 2023

Earnings and projects

MRR
$121

Last 6 months ÷ 6

World#129,767 / 412k
🇵🇰Country#18,191 / 52.9k
Revenue, last 30 days
$0

Last 6 months: $727

Total earnings
$17k

Billed in all: $18k

World#151,445 / 412k
🇵🇰Country#15,203 / 52.9k
Per project
$790

$727 in the last 6 months

World#142,645 / 412k
🇵🇰Country#13,616 / 52.9k
Projects, last 6 months
1
0% fixed100% hourly
World#128,092 / 412k
🇵🇰Country#22,564 / 52.9k
Projects in all
22

Across 26 contracts

77% fixed23% hourly
World#124,452 / 412k
🇵🇰Country#20,601 / 52.9k

Earnings, last 30 days

$17.9kNothing earned in the last 30 daysBilled in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$17.6k$17.8k$18.0k$18.2kOct 8Oct 23Nov 7

Skill rankings: Top 21% in Oculus Rift

Ranked by MRR among everyone on Upwork with the skill.

  1. #12Oculus Rift56 freelancers · 🇵🇰 #2Top 21%
  2. #25Mixed Reality92 freelancers · 🇵🇰 #6Top 27%
  3. #32Simulation Game112 freelancers · 🇵🇰 #11Top 29%
  4. #34ARCore120 freelancers · 🇵🇰 #9Top 28%
  5. #39Meta Quest77 freelancers · 🇵🇰 #14Top 51%
  6. #63ARKit189 freelancers · 🇵🇰 #11Top 33%
  7. #102AR & VR Development278 freelancers · 🇵🇰 #37Top 37%
  8. #115Photon Unity Networking334 freelancers · 🇵🇰 #53Top 34%