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Bogdan P.
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Bogdan P.

Game Developer | Unity & Unreal Engine | VR / Mobile, Multiplayer, GAS

Senior Game Systems Developer specializing in technical architecture and full-cycle production for high-performance PC, Mobile, and VR products. I provide expert-level engineering in Unreal Engine (C++) and Unity (C#), focusing on building scalable gameplay systems, robust multiplayer networking, and performance-critical simulations. I bridge the gap between initial concepts and production-ready games, delivering clean, documented code and modular systems that ready for long-term support and platform porting. Technical Expertise & Core Systems: ✅ Advanced AI & Unit Logic: Architecting complex NPC behaviors using Behavior Trees, State Machines, and Environmental Query Systems (EQS). Implementation of sensory systems (Perception), tactical group logic, and multi-threaded pathfinding for large-scale unit management. ✅ Scalable UI/UX Engineering: High-performance interfaces using Unreal Common UI and Unity UI Toolkit. Development of data-driven HUDs, modular inventory systems, and responsive layouts for Cross-Platform (Touch/Gamepad/Mouse) and Spatial UI for VR. ✅ Physics & Animation: Expert use of Control Rig, IK Rig, and Physics Assets. Building custom movement components, vehicle physics, and procedural animation systems that respond to gameplay triggers. ✅ Performance Engineering: Deep profiling and elimination of CPU/GPU bottlenecks. Optimization of draw calls, memory footprint, and shader complexity to maintain stable 90 FPS on Meta Quest 3 and high-end mobile devices. Production, Backend & Infrastructure: ✅ Multiplayer & Networking: Architecting Client-Server models with focus on Network Replication, prediction, and lag compensation. Expert integration of Photon (Fusion/Bolt), Mirror, and Epic Online Services (EOS). ✅ Backend & Data: Building secure communication with REST APIs, PlayFab, and Firebase. Implementation of matchmaking, global leaderboards, cloud saves, and secure player authentication. ✅ Porting & Release Prep: Preparing builds for Steam, PlayStation, and Meta Store. Ensuring full compliance with technical requirements (TRC/XR Checklist), native SDK integration, and input remapping for consoles. ✅ DevOps & Automation: Setting up CI/CD pipelines for automated builds, version control management (Git/LFS/Perforce), and auto-update systems like Velopack. Genres I work with: ✅ RTS & Strategy: Development of complex economy systems, production chains, and resource management logic. Expert in handling hundreds of active units with optimized pathfinding and group behavior rules (Factorio-style systems). ✅ RPG & Action: Implementation of deep character systems using Gameplay Ability System (GAS), including attributes, skill trees, inventory management, and complex combat mechanics. ✅ Shooters (FPS/TPS): Engineering precise projectile/hitscan systems, recoil patterns, weapon handling, and synchronized animations using Control Rig and ABP. ✅ Simulation & Racing: Physics-based vehicle handling, realistic environmental interactions, and high-fidelity industrial or medical simulations with haptic feedback integration. Technical stack: ✅ Engines: Unreal Engine 4.27 - 5.хх, Unity 2022/6. ✅ Languages: C++, C#, HLSL/Shaders. ✅ Unreal Tools: GAS, MetaHuman, Sequencer, PCG (Procedural Content Generation). ✅ Networking: EOS, Photon, Mirror, Dedicated Servers. ✅ Storage/Cloud: AWS, Azure, SQL/NoSQL, PlayFab. What Clients Hire Me For: ✅ MVP to Production: Rapid development of stable, playable prototypes that are built on a production-ready foundation. ✅ Technical Rescue: Auditing and refactoring legacy codebases, fixing critical bugs, and scaling systems left by previous teams. ✅ Independent Delivery: I take full ownership of the technical roadmap. No micromanagement needed - clean architecture and results first. Workflow & Reliability: ✅ Autonomy: I take full ownership of the technical roadmap and architecture, working independently within existing pipelines or building them from scratch. ✅ Refactoring & Scaling: Expert at auditing and restructuring existing codebases to improve stability, performance, and feature extensibility. ✅ Results-Oriented: I prioritize clean architecture and clear technical communication to deliver a product that is performant and maintainable. Clear communication, clean architecture, and results first. Ready to discuss the technical requirements of your project. Let’s connect.

🇺🇦Lviv, Ukraine$35/hr100% JSS4.98 (35)Since Sep 2023

Earnings and projects

MRR (estimate)as of Jul 17
≈$2.2k

An estimate from an earlier read

World#20,151 / 412k
🇺🇦Country#1,137 / 14.3k
Revenue, last 30 days
—

Last 6 months: $13k

Total earnings
$81k

Billed in all: $81k

World#49,327 / 412k
🇺🇦Country#3,171 / 14.3k
Per project
$1.4k

$397 in the last 6 months

World#98,955 / 412k
🇺🇦Country#4,785 / 14.3k
Projects, last 6 months
33
88% fixed12% hourly
World#2,341 / 412k
🇺🇦Country#110 / 14.3k
Projects in all
57

Across 58 contracts

88% fixed12% hourly
World#53,505 / 412k
🇺🇦Country#2,514 / 14.3k

Earnings, last 30 days

$80.9kNo reading in this rangeBilled in all by Apr 26, 2026, the last reading before this range
$79k$80k$81k$82kNo dataOct 8Oct 23Nov 7

No reading in this range. Dotted: longer than usual between two readings. Hatched: over two weeks without one.

Skill rankings: Top 4% in Metaverse

Ranked by MRR among everyone on Upwork with the skill.

  1. 3Gaming Console36 freelancers · 🇺🇦 #1Top 8%
  2. #5Metaverse133 freelancers · 🇺🇦 #1Top 4%
  3. #14PC Game296 freelancers · 🇺🇦 #2Top 5%
  4. #21Game Mechanics286 freelancers · 🇺🇦 #4Top 7%
  5. #25Multiplayer293 freelancers · 🇺🇦 #2Top 9%
  6. #27Video Game682 freelancers · 🇺🇦 #2Top 4%
  7. #34AR & VR554 freelancers · 🇺🇦 #5Top 6%
  8. #36Mobile Game Development568 freelancers · 🇺🇦 #5Top 6%