Bogdan P.
Game Developer | Unity & Unreal Engine | VR / Mobile, Multiplayer, GAS
Senior Game Systems Developer specializing in technical architecture and full-cycle production for high-performance PC, Mobile, and VR products. I provide expert-level engineering in Unreal Engine (C++) and Unity (C#), focusing on building scalable gameplay systems, robust multiplayer networking, and performance-critical simulations. I bridge the gap between initial concepts and production-ready games, delivering clean, documented code and modular systems that ready for long-term support and platform porting. Technical Expertise & Core Systems: ✅ Advanced AI & Unit Logic: Architecting complex NPC behaviors using Behavior Trees, State Machines, and Environmental Query Systems (EQS). Implementation of sensory systems (Perception), tactical group logic, and multi-threaded pathfinding for large-scale unit management. ✅ Scalable UI/UX Engineering: High-performance interfaces using Unreal Common UI and Unity UI Toolkit. Development of data-driven HUDs, modular inventory systems, and responsive layouts for Cross-Platform (Touch/Gamepad/Mouse) and Spatial UI for VR. ✅ Physics & Animation: Expert use of Control Rig, IK Rig, and Physics Assets. Building custom movement components, vehicle physics, and procedural animation systems that respond to gameplay triggers. ✅ Performance Engineering: Deep profiling and elimination of CPU/GPU bottlenecks. Optimization of draw calls, memory footprint, and shader complexity to maintain stable 90 FPS on Meta Quest 3 and high-end mobile devices. Production, Backend & Infrastructure: ✅ Multiplayer & Networking: Architecting Client-Server models with focus on Network Replication, prediction, and lag compensation. Expert integration of Photon (Fusion/Bolt), Mirror, and Epic Online Services (EOS). ✅ Backend & Data: Building secure communication with REST APIs, PlayFab, and Firebase. Implementation of matchmaking, global leaderboards, cloud saves, and secure player authentication. ✅ Porting & Release Prep: Preparing builds for Steam, PlayStation, and Meta Store. Ensuring full compliance with technical requirements (TRC/XR Checklist), native SDK integration, and input remapping for consoles. ✅ DevOps & Automation: Setting up CI/CD pipelines for automated builds, version control management (Git/LFS/Perforce), and auto-update systems like Velopack. Genres I work with: ✅ RTS & Strategy: Development of complex economy systems, production chains, and resource management logic. Expert in handling hundreds of active units with optimized pathfinding and group behavior rules (Factorio-style systems). ✅ RPG & Action: Implementation of deep character systems using Gameplay Ability System (GAS), including attributes, skill trees, inventory management, and complex combat mechanics. ✅ Shooters (FPS/TPS): Engineering precise projectile/hitscan systems, recoil patterns, weapon handling, and synchronized animations using Control Rig and ABP. ✅ Simulation & Racing: Physics-based vehicle handling, realistic environmental interactions, and high-fidelity industrial or medical simulations with haptic feedback integration. Technical stack: ✅ Engines: Unreal Engine 4.27 - 5.хх, Unity 2022/6. ✅ Languages: C++, C#, HLSL/Shaders. ✅ Unreal Tools: GAS, MetaHuman, Sequencer, PCG (Procedural Content Generation). ✅ Networking: EOS, Photon, Mirror, Dedicated Servers. ✅ Storage/Cloud: AWS, Azure, SQL/NoSQL, PlayFab. What Clients Hire Me For: ✅ MVP to Production: Rapid development of stable, playable prototypes that are built on a production-ready foundation. ✅ Technical Rescue: Auditing and refactoring legacy codebases, fixing critical bugs, and scaling systems left by previous teams. ✅ Independent Delivery: I take full ownership of the technical roadmap. No micromanagement needed - clean architecture and results first. Workflow & Reliability: ✅ Autonomy: I take full ownership of the technical roadmap and architecture, working independently within existing pipelines or building them from scratch. ✅ Refactoring & Scaling: Expert at auditing and restructuring existing codebases to improve stability, performance, and feature extensibility. ✅ Results-Oriented: I prioritize clean architecture and clear technical communication to deliver a product that is performant and maintainable. Clear communication, clean architecture, and results first. Ready to discuss the technical requirements of your project. Let’s connect.
Earnings and projects
An estimate from an earlier read
Last 6 months: $13k
Billed in all: $80,935$81k
$397 in the last 6 months
Across 58 contracts
Earnings, last 30 days
No reading in this range. Dotted: longer than usual between two readings. Hatched: over two weeks without one.
Skill rankings: Top 4% in Metaverse
Ranked by MRR among everyone on Upwork with the skill.
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