Semih S.
Senior Game Designer | Hybrid-Casual Puzzle & Product Strategy
I'm a Senior Game Designer and Product Consultant with 5+ years of experience across mobile and PC games, specializing in hybrid-casual puzzle design, gameplay systems, product analytics, monetization, and publishing. I help game studios design engaging gameplay mechanics, build balanced progression systems, improve existing products, and make informed decisions using player data. HOW I CAN HELP Game Design & Level Design Core gameplay mechanics and game systems Hybrid-casual puzzle and level design Features, blockers, balancing, and difficulty curves Progression systems and Game Design Documents (GDDs) Gameplay audits, playtesting, and level QA Product Analytics & Optimization Retention, playtime, and session analysis Level completion rates, fail rates, and player behavior Gameplay funnel analysis and A/B testing Data-informed product recommendations Monetization & Game Economy In-app purchase and rewarded ad strategies Game economy design and balancing Monetization analysis and feature evaluation ARPDAU and LTV optimization strategies Publishing & Market Intelligence Competitor benchmarking and game deconstruction Market research and concept validation Product strategy, publishing, and launch planning Mobile and PC game market analysis TOOLS & WORKFLOW GameAnalytics, AppMagic, Sensor Tower, Machinations, Unity, Figma, Miro, and Jira. My approach combines gameplay expertise, structured documentation, market intelligence, and data analysis to identify problems and develop practical solutions. Whether you need a complete GDD, a gameplay audit, level design, monetization consulting, or product strategy, I can help define actionable improvements tailored to your game.
Earnings and projects
Last 6 months ÷ 6
Billed in all: $14,510$15k
$0 in the last 6 months