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Rosario P.
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Rosario P.

Unreal Engine Gameplay Developer | Blueprints, Mechanics & Systems

I help indie teams turn gameplay ideas into playable Unreal Engine systems: character movement, combat mechanics, interactions, and gameplay-focused levels. My focus is Blueprint-first development, from scoped prototypes to reusable systems and improvements to existing projects. I created the Metroidvania System (2D/3D), a modular Unreal framework built around gameplay components, configurable data, movement, combat, health, and camera behavior. My background also includes developing and publishing Dome Discover, an independent Unreal RPG now on hold, and contributing programming and production to Bondi Runner. I bring both implementation experience and a game-design perspective to the work. What I can help with: Character mechanics, movement, combat, and interactive gameplay prototypes. Reusable Blueprint components, interfaces, and data-driven configuration. Gameplay-focused level implementation and iteration. Debugging existing Blueprint systems and preparing clear technical handoffs. For each project, I propose an agreed scope, a playable checkpoint, and clear acceptance criteria. My preferred communication format is written updates supported by short gameplay videos and documentation. My role also includes protecting the project from uncontrolled scope. I flag technical risks early, explain trade-offs, and propose a smaller or safer alternative when a request would threaten stability, budget, or maintainability. I work best with teams that value candid technical feedback and clear ownership of decisions. Strong written communication in English; milestone-based workflow with clear progress updates. Send me your Unreal version, current project state, and the mechanic or level you need. I can help define a practical first milestone.

🇦🇷Buenos Aires, Argentina$40/hr100% JSS1.82 (25)Since Oct 2023

Earnings and projects

MRR
$924

Last 6 months ÷ 6

World#51,718 / 412k
🇦🇷Country#566 / 4,639
Revenue, last 30 days
$1.1k

Last 6 months: $5.5k

World#39,350 / 412k
🇦🇷Country#449 / 4,639
Total earnings
$35k

Billed in all: $37k

World#98,858 / 412k
🇦🇷Country#1,010 / 4,639
Per project
$1.1k

$693 in the last 6 months

World#118,828 / 412k
🇦🇷Country#1,252 / 4,639
Projects, last 6 months
8
25% fixed75% hourly
World#24,499 / 412k
🇦🇷Country#255 / 4,639
Projects in all
33

Across 37 contracts

59% fixed41% hourly
World#89,874 / 412k
🇦🇷Country#827 / 4,639

Earnings, last 30 days

$37.3k+$1.1k earned in the last 30 daysBilled in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$36k$37k$38kOct 8Oct 23Nov 7

Skill rankings: Top 8% in Video Game Review

Ranked by MRR among everyone on Upwork with the skill.

  1. #5Video Game Software42 freelancers · 🇦🇷 #2Top 12%
  2. #6Video Game Review74 freelancers · 🇦🇷 #2Top 8%
  3. #12Game Level102 freelancers · 🇦🇷 #1Top 12%
  4. #16Game Engine122 freelancers · 🇦🇷 #1Top 13%
  5. #23Game Design Document260 freelancers · 🇦🇷 #1Top 9%
  6. #23Game Consultation186 freelancers · 🇦🇷 #1Top 12%
  7. #48Game Mechanics286 freelancers · 🇦🇷 #1Top 17%
  8. #77Game UI/UX Design563 freelancers · 🇦🇷 #1Top 14%