Syed M.
Senior Real-Time 3D Artist & Game Developer | Unity / Unreal
I support teams in delivering polished games and real-time 3D applications to production. I work with studios, startups, and organizations to create games, simulations, and interactive real-time 3D experiences using Unity and Unreal Engine. With 10 years of experience, I handle the entire real-time production pipeline, from 3D asset creation and animation to engine integration, optimization, and interaction, bringing together art, gameplay, and technical systems into cohesive, production-ready results. What I Do Best 🎮 Game Development (Unity & Unreal) - Gameplay mechanics, systems, and interaction - Level design, real-time implementation, and optimization - Cinematics, cutscenes, and in-engine storytelling 🎨 3D Art & Real-Time Assets - Game-ready characters, environments, and props - Clean topology, efficient UVs, and PBR workflows - Assets optimized for performance and scalability 🧠 VR / AR / XR Applications - Training, medical, industrial, and educational experiences - Interactive simulations and real-time visualization - Performance-focused development for immersive platforms 🎥 Animation, Cinematics & Motion - Character animation, rigging, and motion cleanup - Real-time cinematics and camera work - In-engine animation and motion graphics ✨ Technical Art & Optimization - Shaders, VFX, particle systems, and materials - Performance tuning and real-time rendering optimization - Bridging art and engine-level implementation 🏗️ Product, Architectural & Scientific Visualization - Real-time or pre-rendered visualizations - Interactive walkthroughs and explorable scenes - Accurate, presentation-ready visuals Tools & Workflow - Engines: Unity, Unreal Engine - 3D & Sculpting: Blender, Maya, ZBrush, 3ds Max - Texturing: Substance Painter, Quixel, Photoshop - Rendering: V-Ray, Corona, Twinmotion - Post & Motion: After Effects, Premiere Pro, Illustrator, Adobe Animate Why Clients Choose Me ✅ Senior-level experience across games and real-time 3D ✅ Strong understanding of Unity and Unreal pipelines ✅ Clean, optimized, and scalable project delivery ✅ Clear communication and reliable timelines ✅ Ability to take work from DCC tools all the way into a working engine Whom am I a Good Fit For - Game studios needing reliable Unity or Unreal development support - Teams building real-time, interactive, or immersive experiences - Clients who want both strong visuals and solid technical execution - Projects that require assets to be created and implemented properly If you’re looking for someone who can build the assets, integrate them into Unity or Unreal, and deliver a polished interactive experience, I’d be glad to discuss your project.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $29k
Billed in all: $129,483$129k
$2.4k in the last 6 months
Across 13 contracts
Across 63 contracts
Earnings, last 30 days
Skill rankings: Top 0.72% in Character Animation
Top 1% in 6 of 17 skills, ranked by MRR among everyone on Upwork with the skill.
- Game Consultation186 freelancers · 🇺🇸 #1Top 1%🇺🇸#1 of 14
- #4ai video ads359 freelancers · 🇺🇸 #1Top 1%🇺🇸#1 of 15
- #9AI Ad Creation427 freelancers · 🇺🇸 #1Top 2%🇺🇸#1 of 20
- #11Character Animation1,518 freelancers · 🇺🇸 #5Top 0.72%🇺🇸#5 of 166
- #123D Product Animation893 freelancers · 🇺🇸 #5Top 1%🇺🇸#5 of 62
- #14Mobile Game Development568 freelancers · 🇺🇸 #4Top 2%🇺🇸#4 of 29
- #16Photorealistic Rendering2,138 freelancers · 🇺🇸 #8Top 0.75%🇺🇸#8 of 163
- #173D Product Rendering1,595 freelancers · 🇺🇸 #8Top 1%🇺🇸#8 of 123