Maksym M.
Unreal Engine Gameplay Developer | C++ & Blueprints | AI, GAS, PCG
I’m a mid-level Unreal Engine Developer focused on gameplay programming, AI systems, UI/HUD logic, and technical implementation using C++ and Blueprints. I have production experience working on different Unreal Engine projects, including multiplayer shooter prototypes, an unreleased strategy game, PCG-based systems, a mobile game, and animation/simulation-focused projects. Most of my work involves reading and extending existing codebases, implementing gameplay mechanics, integrating assets, debugging systems, and improving project architecture. My main areas of experience include: - Gameplay systems in C++ and Blueprints - AI behavior, enemies, projectiles, damage and combat logic - Multiplayer gameplay features and replicated systems - UI/HUD implementation and gameplay-facing interfaces - PCG workflows and procedural gameplay systems - Mobile game feature implementation and optimization support - Working with GAS, ALS, State Trees, Behavior Trees, EQS, animation systems, and Unreal gameplay architecture I enjoy working on complex gameplay problems, improving existing systems, and helping prototypes become stable, playable, and production-ready.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $1.6k
Billed in all: $3,696$3.7k
$802 in the last 6 months
Earnings, last 30 days
Skill rankings: Top 18% in Git
Ranked by MRR among everyone on Upwork with the skill.
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