Back to LeaderboardLast snapshot: Sep 9
Mason B.
Badge

Mason B.

Full-Stack Unreal Engine Developer | Systems Engineer & Lead QA

I don't just build gameplay systems in Unreal Engine; I architect the pipelines, manage the backend data, and fine-tune the microscopic details that make an experience feel incredible. As a highly versatile UE developer, I adapt to exactly what the project demands, whether that means acting as a specialized technical engineer or driving the entire vision forward. Currently, my Unreal Engine work spans the entire development spectrum: • Backend & Systems Infrastructure: Architecting complex backend data systems, database integrations, and overarching gameplay logic. • Full-Scope Development: Executing end-to-end development, handling every single aspect of a project from initial prototype to final deployment and storefront management for commercial Steam releases. • Physics & Flight Tuning: Meticulously fine-tuning flight dynamics, sub-T/FPV models, and complex hardware integrations for high-fidelity military simulations. CORE UNREAL ENGINE EXPERTISE • Systems Architecture (C++ & Blueprints): Developing robust "Game Feel," inventory economies, and highly scalable data architectures designed for easy iteration. • UI/UX Engineering: Bridging the gap between design and functionality. Specializing in responsive, modular interfaces using UMG and Slate C++. • Backend & Web Infrastructure: Setting up server hosting logistics, managing DNS, and deploying custom data tracking via platforms like Railway, Vercel, and Cloudflare. TECHNICAL QA & PIPELINE LEADERSHIP • Version Control & Logistics: Managing massive 500GB+ Git LFS repositories, streamlining task tracking through Jira, and optimizing storage for distributed teams. • Performance Profiling: Optimizing physics collisions, stabilizing frame rates, and identifying critical memory bottlenecks. • Automation & Validation: Moving beyond simple "bug hunting" by designing "Cold Install" protocols, White-Box QA strategies, and comprehensive smoke tests to stabilize chaotic release cycles. WHAT I DELIVER • Versatility: From bespoke UE features to full gameplay loops (Movement, Combat, Crafting), I have the technical discipline to handle it all. • Pipeline Architecture: Bulletproof CI/CD workflows, Steamworks deployment pipelines, and reliable branching strategies. • Quality Assurance: Rigorous test plans that guarantee a flawless, release-ready end-user experience. Whether you need a specialized system built from scratch, flight physics tuned to perfection, or a massive development pipeline stabilized for launch, I bring the expertise to get it done right. Let's discuss your project's needs. Send me a message to get started.

🇺🇸Austin, United States$75/hr100% JSS4.35 (7)Since Dec 2023
MRR
$3,507
🌍#9,992/363K
🇺🇸#2,781/54.3K
Recent Earnings
$21,045
🌍#9,992/363K
🇺🇸#2,781/54.3K
Total Earnings
$26,442
🌍#112K/363K
🇺🇸#19.2K/54.3K
Avg. Per Project
$3,305
🌍#47.4K/363K
🇺🇸#7,981/54.3K
Recent Projects
2
0f2h
🌍#203K/363K
🇺🇸#29.2K/54.3K
Total Projects
8
9f5h
🌍#203K/363K
🇺🇸#29.2K/54.3K
MRR Performance Over Time
$50k$25k$0
6 mo ago3 mo agoNow
Coming SoonGathering historical data
World Skill Rankings
of 630
#10
Video GameTop 1%
#20Game Testing
#63Unreal Engine
#176Software Development
🇺🇸United States Skill Rankings
of 84
#3
Video GameTop 2%
#3Game Testing
#12Unreal Engine
#31Software Development
Mason B. — Top 5% in United States | UpworkMRR