Mason B.
Full-Stack Unreal Engine Developer | Systems Engineer & Lead QA
I don't just build gameplay systems in Unreal Engine; I architect the pipelines, manage the backend data, and fine-tune the microscopic details that make an experience feel incredible. As a highly versatile UE developer, I adapt to exactly what the project demands, whether that means acting as a specialized technical engineer or driving the entire vision forward. Currently, my Unreal Engine work spans the entire development spectrum: • Backend & Systems Infrastructure: Architecting complex backend data systems, database integrations, and overarching gameplay logic. • Full-Scope Development: Executing end-to-end development, handling every single aspect of a project from initial prototype to final deployment and storefront management for commercial Steam releases. • Physics & Flight Tuning: Meticulously fine-tuning flight dynamics, sub-T/FPV models, and complex hardware integrations for high-fidelity military simulations. CORE UNREAL ENGINE EXPERTISE • Systems Architecture (C++ & Blueprints): Developing robust "Game Feel," inventory economies, and highly scalable data architectures designed for easy iteration. • UI/UX Engineering: Bridging the gap between design and functionality. Specializing in responsive, modular interfaces using UMG and Slate C++. • Backend & Web Infrastructure: Setting up server hosting logistics, managing DNS, and deploying custom data tracking via platforms like Railway, Vercel, and Cloudflare. TECHNICAL QA & PIPELINE LEADERSHIP • Version Control & Logistics: Managing massive 500GB+ Git LFS repositories, streamlining task tracking through Jira, and optimizing storage for distributed teams. • Performance Profiling: Optimizing physics collisions, stabilizing frame rates, and identifying critical memory bottlenecks. • Automation & Validation: Moving beyond simple "bug hunting" by designing "Cold Install" protocols, White-Box QA strategies, and comprehensive smoke tests to stabilize chaotic release cycles. WHAT I DELIVER • Versatility: From bespoke UE features to full gameplay loops (Movement, Combat, Crafting), I have the technical discipline to handle it all. • Pipeline Architecture: Bulletproof CI/CD workflows, Steamworks deployment pipelines, and reliable branching strategies. • Quality Assurance: Rigorous test plans that guarantee a flawless, release-ready end-user experience. Whether you need a specialized system built from scratch, flight physics tuned to perfection, or a massive development pipeline stabilized for launch, I bring the expertise to get it done right. Let's discuss your project's needs. Send me a message to get started.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $21k
Billed in all: $34,896$35k
$11k in the last 6 months
Across 14 contracts
Earnings, last 30 days
Skill rankings: Top 1% in Video Game
Ranked by MRR among everyone on Upwork with the skill.
- #9Video Game682 freelancers · 🇺🇸 #3Top 1%🇺🇸#3 of 88
- #17Game Testing852 freelancers · 🇺🇸 #3Top 2%🇺🇸#3 of 73
- #65Unreal Engine2,130 freelancers · 🇺🇸 #12Top 3%🇺🇸#12 of 244
- #159Software Development2,923 freelancers · 🇺🇸 #33Top 5%🇺🇸#33 of 473