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Huzaifa B.

Huzaifa B.

Senior Unity/Unreal Game Developer | C++ Specialist | 2D/3D Artist

I am a versatile Game Developer specializing in Unity and Unreal Engine (C# & C++), with a strong focus on optimization, procedural content generation, AI-driven systems, and VR experiences. I have been developing high-performance, scalable, and immersive games that balance technical precision with creative gameplay design. Rather than just implementing features, I architect systems that are scalable, efficient, and built to support long-term development goals from utility scripting and optimization to intelligent AI behaviors and next-gen VR interactivity. Unity & Unreal Development – Experienced in both engines, delivering high-quality interactive experiences. Optimization & Performance – Focused on achieving smooth gameplay and efficient resource use through advanced profiling and rendering techniques. Procedural Generation – Building dynamic, replayable, system-driven environments for greater player engagement. AI & NPC Systems – Designing intelligent NPCs powered by Behavior Trees, decision-making logic, and LLM integrations for adaptive, conversational characters. Virtual Reality (VR) – Developing optimized, immersive VR experiences leveraging Unreal’s advanced frameworks and rendering pipelines. Utility Scripting – Creating development tools and automation scripts to streamline workflows and enhance productivity. Technical Toolkit Engines & Languages: Unreal Engine (C++ & Blueprints), Unity (C#) AI & Systems: Behavior Trees, Neural Networks, LLM APIs, Adaptive Learning Systems Version Control: Perforce, Git Performance Optimization: Profiling, Asset Streaming, Scalability Management, Rendering Pipeline Tuning Cloud & Streaming: AWS integration for backend scalability and Arcware for pixel streaming high-fidelity Unreal projects Core Strengths Specialist Mindset – Deep Unreal Engine expertise complemented by strong Unity proficiency. Innovative Problem-Solving – Continuously exploring new approaches to overcome technical and creative challenges. End-to-End Ownership – Handling all stages of development from system design and prototyping to deployment. Future-Ready Design – Architecting scalable and maintainable systems that support evolving project goals. Collaborative Approach – Promoting clear communication, documentation, and version-controlled workflows for effective teamwork. What I Bring Expertise across Unity and Unreal for diverse production needs Proven background in procedural systems, AI, and performance optimization Ability to bridge gameplay, AI, and VR into unified, high-performance experiences Commitment to delivering scalable, future-ready solutions that support your product’s long-term success. If you are looking to develop immersive VR environments, AI-driven NPCs, or scalable procedural systems, I’ll bring the technical depth, creativity, and reliability to make it happen in Unity or Unreal Engine.

🇵🇰Lahore, Pakistan$25/hr100% JSS5.00 (6)Since Jan 2024

Earnings and projects

MRR
$140

Last 6 months ÷ 6

World#125,411 / 412k
🇵🇰Country#17,481 / 52.9k
Revenue, last 30 days
$0

Last 6 months: $843

Total earnings
$71k

Billed in all: $76k

World#55,547 / 412k
🇵🇰Country#4,531 / 52.9k
Per project
$6.5k

$421 in the last 6 months

World#26,470 / 412k
🇵🇰Country#1,380 / 52.9k
Projects, last 6 months
2

Across 3 contracts

0% fixed100% hourly
World#88,918 / 412k
🇵🇰Country#17,051 / 52.9k
Projects in all
11

Across 12 contracts

25% fixed75% hourly
World#192,417 / 412k
🇵🇰Country#31,747 / 52.9k

Earnings, last 30 days

$76kNothing earned in the last 30 daysBilled in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$74k$75k$76k$77kOct 8Oct 23Nov 7

Skill rankings: Top 24% in C++

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