Rodion D.
3D Generalist
I am a 3D artist and specialize in creating 3D models of environmental objects (Low poly/Mid poly/High poly) based on references and concepts. There is experience in assembling and configuring scenes /locations from scratch, as well as creating cinematics with their subsequent compositing. โช๏ธ Software used and experience: - Blender (2 years old); - Autodesk Maya (2 year); - Cascadeur (2 year); - Adobe Substance Painter (2 years old); - Unreal Engine (2 years); - Davinci Resolve (2 years old); โช๏ธ Additional information - creating a UV scan and optimizing it by creating overlaps, packaging it for unique/trim/tile textures; - working with PBR materials; - Baking maps with High poly models and editing them for best results; - texturing in Adobe Substance Painter with the creation of unique materials and uploading texture maps in an optimized form. - work with ready-made 3D models to optimize their geometry and prepare them to the "game-ready" state; - visualization of the result obtained with subsequent compositing, including using different render passes; - I approach learning something new with great enthusiasm, I am able to work independently on a small number of references.