Arman M.
Full-Stack Software Engineer | Godot Game Development
By combining modern AI-powered development workflows with a strong computer science foundation and years of professional game and software development experience, I deliver high-quality, scalable solutions faster, more efficiently, and more cost-effectively. I leverage AI-assisted development and automation to accelerate delivery, reduce costs, improve code quality, and solve complex technical challenges without sacrificing reliability, scalability, or maintainability. What You Can Expect from Me: • AI-Accelerated Development – Faster delivery and lower development costs • Full-Cycle Development – From concept and architecture to production-ready releases • Gameplay Systems Design – Core mechanics, progression systems, AI behaviors, game loops, animation systems, and gameplay VFX integration • In-Engine Visual Systems – AnimationTree, state machines, shaders, particles, tweening, UI animations, and procedural visual effects • Performance Optimization – Profiling, bottleneck analysis, and optimization • Bug Fixing & Refactoring – Clean, scalable, and maintainable codebases • Tooling & Automation – Custom tools, editor plugins, and workflow automation • Backend Integration – Authentication, leaderboards, cloud saves, APIs, and databases • Collaborative Development – Git workflows, Agile methodologies, and clear communication AI Development & Automation: • Claude Code, OpenAI Codex, Google Gemini, Cursor AI • AI Agent Development & MCP Integrations • AI-Assisted Code Review & Refactoring • Automated Testing & Debugging • Rapid Prototyping & Documentation Workflows Technologies & Tools: • Languages: GDScript, C#, C++, Python, Java • Game Engines: Godot (GDScript, C#, AnimationTree, Shaders, Particles, Editor Plugins), Unity (C#) • Databases: SQLite, PostgreSQL, MongoDB • Backend & Cloud: REST APIs, PlayFab, Firebase, Supabase • Version Control: Git, GitHub, GitLab • Project Management: Trello, Notion, Jira, Agile/Scrum • Deployment Platforms: Android, iOS, Windows, Linux, Web, itch io, Steam Client Experience: I've worked with studios, startups, entrepreneurs, and indie teams to build gameplay systems, animation workflows, visual effects, solve critical technical challenges, optimize performance, and deliver production-ready products. By combining traditional software engineering expertise with modern AI-assisted development, I provide excellent value while maintaining high development standards. Whether you're building a game, an application, an AI-powered product, or scaling an existing project, I can help turn your vision into reality: faster, smarter, and more cost-effectively. Let's connect and build something great together.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $9.8k
Billed in all: $32,308$32k
$1.4k in the last 6 months
Across 17 contracts
Earnings, last 30 days
Skill rankings: #1 in 1 skill of 13
Rarest: top 5% in OpenGL ES, of 20. Ranked by MRR among everyone on Upwork with the skill.
- OpenGL ES20 freelancers · 🇬🇪 #1Top 5%🇬🇪#1 of 1
- #12Algorithms232 freelancers · 🇬🇪 #2Top 5%🇬🇪#2 of 8
- #14Godot195 freelancers · 🇬🇪 #2Top 7%🇬🇪#2 of 3
- #22Data Structures418 freelancers · 🇬🇪 #1Top 5%🇬🇪#1 of 4
- #174Game Development2,586 freelancers · 🇬🇪 #5Top 7%🇬🇪#5 of 33
- #206Unity2,992 freelancers · 🇬🇪 #4Top 7%🇬🇪#4 of 34
- #327C++4,442 freelancers · 🇬🇪 #4Top 7%🇬🇪#4 of 39
- #446Git5,766 freelancers · 🇬🇪 #10Top 8%🇬🇪#10 of 72