Kedar R.
3D Character & Game Asset Expert with ARKit Facial Rigging & Animation
I help game developers, studios, and interactive product teams in 3D character & environment assets & props modeling, rigging, and animation for humanoid and non-humanoid characters, digital humans, and AI avatars. I deliver production-ready game assets and Web 3D characters with ARKit 52/64 facial blendshapes, lip-sync, expressive facial animation, and storytelling-driven character animation for Unity, Unreal Engine, WebGL, Three.js, and Babylon.js. With 6+ years of 3D production experience and a degree from VanArts Institute in Canada, I work across character modeling, technical rigging, animation, and game-ready asset production. My focus is on creating characters that not only look right but also deform, animate, and perform as intended in real-time applications. ARKit FACIAL RIGGING & CHARACTER TECHNICAL ART • ARKit 52 and 64 facial blendshape setups • Facial expressions, lip-sync-ready visemes, and facial animation systems • Realistic facial deformation for digital humans, AI avatars, and interactive characters • Character body rigging with IK/FK controls and deformation systems • Animation-ready rigs for gameplay, cinematics, and interactive applications • GLB character preparation for Web 3D and browser-based experiences 3D CHARACTER MODELING & GAME ASSETS • Realistic and stylized 3D character modeling • High-poly sculpting, low-poly modeling, retopology, and UV mapping • PBR texturing and material creation • Weapons, props, modular game assets, and environment modeling • Custom MetaHuman modeling and facial customization for Unreal Engine • AI avatars, digital humans, and 3D creatures • Character animation, cinematic sequences, and game cutscenes REAL-TIME, WEB 3D & PRODUCTION WORKFLOWS I prepare assets for the intended engine or application, with attention to clean topology, optimized geometry, organized UVs, and high-quality PBR textures. Depending on your project, deliverables can include rigged or animated characters, game-ready meshes, and FBX, OBJ, or GLB exports, along with applicable native source files. I also work on GLB assets for Three.js, Babylon.js, WebGL, and browser-based applications, as well as photogrammetry cleanup, mesh optimization, and asset preparation for AR/VR workflows. TOOLS & SOFTWARE Blender • Autodesk Maya • Autodesk 3ds Max • ZBrush • Substance 3D Painter • Marvelous Designer • Unreal Engine • Unity • Roblox Studio LET’S DISCUSS YOUR CHARACTER OR RIGGING REQUIREMENTS If you have a character model that needs ARKit facial blendshapes, a body rig with IK/FK controls, animation-ready deformation, or a complete model-to-rig workflow, share your reference and target platform. I’ll help determine the appropriate technical approach and deliverables for your project.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $19k
Billed in all: $78,155$78k
$2.1k in the last 6 months
Across 10 contracts
Across 52 contracts
Earnings, last 30 days
Skill rankings: #1 in 1 skill of 20
Rarest: top 0.59% in 3D Avatar, of 169. Ranked by MRR among everyone on Upwork with the skill.
- 3D Avatar169 freelancers · 🇮🇳 #1Top 0.59%🇮🇳#1 of 25
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- #7AI Avatar Creation129 freelancers · 🇮🇳 #1Top 5%🇮🇳#1 of 11
- #7Roblox Studio113 freelancers · 🇮🇳 #6Top 6%🇮🇳#6 of 19
- #9Character Modeling366 freelancers · 🇮🇳 #1Top 2%🇮🇳#1 of 39
- #11Game Background & Environment233 freelancers · 🇮🇳 #1Top 5%🇮🇳#1 of 21
- #13Game Asset606 freelancers · 🇮🇳 #2Top 2%🇮🇳#2 of 71