Leonardo Andres B.
Unity Developer
I have been working in the game industry since 2019 developing gameplay systems, prototyping, and real time visuals. In that time I deployed mobile, VR and desktop projects, contributing both to new features and live products where iteration and reliability were key. Over time, I moved towards the technical art side of development. I enjoy working on shaders, VFX, and anything between code and visuals. Especially when it helps the project feel more responsive and polished. I can jump into existing projects, understanding how things are build, and improving them without over-complicating the pipeline. Whether it's building a system from scratch or refining what's already there, I focus on practical solutions ready to ship.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $4.5k
Billed in all: $6,281$6.3k
$894 in the last 6 months
Across 6 contracts
Across 9 contracts
Earnings, last 30 days
Skill rankings: Top 13% in Unity
Ranked by MRR among everyone on Upwork with the skill.
- #38Game Development Bug Fix269 freelancers · 🇦🇷 #1Top 14%🇦🇷#1 of 2
- #44Code Review218 freelancers · 🇦🇷 #1Top 20%🇦🇷#1 of 2
- #93AR & VR554 freelancers · 🇦🇷 #3Top 17%🇦🇷#3 of 5
- #97Mobile Game Development568 freelancers · 🇦🇷 #1Top 17%🇦🇷#1 of 3
- #109Game760 freelancers · 🇦🇷 #6Top 14%🇦🇷#6 of 17
- #332Game Development2,586 freelancers · 🇦🇷 #6Top 13%🇦🇷#6 of 27
- #375Unity2,992 freelancers · 🇦🇷 #7Top 13%🇦🇷#7 of 32
- #590iOS3,908 freelancers · 🇦🇷 #4Top 15%🇦🇷#4 of 20